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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Bosun
![]() Join Date: Aug 2022
Posts: 62
Downloads: 0
Uploads: 0
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Hi,
[I had created a membership, and did a post. My post and membership disappeared for some reason? Anyway...] I have been watching Wolfpack's development. As someone who has done a fair amount of 3D design, I am impressed with Wolfpack. Both myself and a friend are interested in the game. I will likely get Wolfpack as soon as 0.26 is out beta. My only critique of Wolfpack, graphically is that in places the interior textures looks a little too old for a sub, that toward the end of the war--would have a 75% chance of being replaced by a new one. I understand it needs not to look new. I suspect that when you started, you needed more grit for realism, but now that you have so much there, perhaps you can new it up a bit. In one project, I used a brush bumpmap to give surfaces a paint-brushed look. The look would likely give a little tooth to the interior, without distressing it. Though, it would not be appropriate for instrumentation, just hull and bulkheads, and a little goes a long way. Something like this: ![]() ![]() I had another idea: a live, walk-by navigation map. In other words, as the navigator makes changes to the map, a low resolution image could be sent to the other players, so that the map could become the water cooler of the sub, where players could stand around cursing the enemy. |
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