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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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being trying out 0.26, very nice additions to the game.
However, I am not able to figure out how to use the new V and H distance calculation tables. Can someone provide a quick explanation or tutorial?
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#2 |
Born to Run Silent
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Sounds like a good project for me
![]() Check your keyboard settings to see how to swap them out and change scale.
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SUBSIM - 26 Years on the Web |
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#3 |
Silent Hunter
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ok, figured it out, easier to explain with a screenshot.
"E" key brings up periscope overlay. "V" key switches between "V" and "H" scale. use right, left, up, down arrows to navigate through menu. To use "V" scale, 1) ID ship, in this case "Heavy Tanker 12"; 2) determine height that you will measure. In this case, top of mast which is 28 meters; 3) scroll through menu until 28 height is at top of overlay. note that table will automatically switch between 1.5x or 6x magnification depending what you are using. measuring height to top of mast gives you 80 milliradians which on the scale gives a result of 12.8. Multiply by 100 gives you distance of 1280 meters. "H" scale works on the same principle, except you are using length of ship measured on horizontal plane. p.s. - this is a very nice addition, much easier to use than the previous method.
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#4 |
Born to Run Silent
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That's pretty good, I'm going to duplicate that post in the Tips thread, thanks!
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SUBSIM - 26 Years on the Web |
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#5 | |
Watch
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Location: Belgium
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![]() Quote:
See example on this image : oculaire_WP_0-26.jpg ![]()
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Host french portal "Mille-Sabords.com" (sorry for my bad english) |
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#6 |
Born to Run Silent
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True, something to keep in mind.
Added BR's text to the image,
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SUBSIM - 26 Years on the Web Last edited by Onkel Neal; 07-19-22 at 06:53 AM. |
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#7 |
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While studying the new wide-angle eyepiece, I thought of the many users of the "Solution Solver" program to immediately assess the course of the convoy by taking a single reading on an identified ship (via an AOB calculation), know that we can always use version 2.3.4 (waiting for a next update ?) with the new version Wolfpack 0.26! Just introduce two multiplication constants (0.11 and 1.68) to temporarily solve the problem...
Because "Solution Solver", remains an easy solution to avoid calculating the AOB angle, without going through the real and observed ratios... (the factor of 16 will then have to be taken into consideration, if you use Excel formulas or a computer program...> thank to my friend Efshapo for this last point...) A drawing may be more explanatory: (follow this link on my post on Wolfpack'discord french forum) https://discord.com/channels/5215907...90034370912286
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Host french portal "Mille-Sabords.com" (sorry for my bad english) Last edited by ybar; 07-20-22 at 08:14 AM. |
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#8 | |
Silent Hunter
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![]() Quote:
nice!
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