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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Sep 2001
Location: Scottish Borders
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I'm close to being sent back to Kiel to face the wrath of the big D himself as I just can't get the target speed correct when using the RAOBF and am looking for guidance please.
My process using TWOS mod:
Example from tonight. T2 Tanker. Length 150m, took two minutes 31 seconds to move past the vertical line. This gave me a speed of 2 knots which seems very slow. I then measure the speed using distance over time and it comes in at 6 knots which gave me a two torpedo hit and one dud so must have been pretty close to correct with my 90 AOB attack. I've watched this video: so many times now to ensure I'm not being an idiot. Maybe I am. Please send help. |
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#2 |
Sailor man
![]() Join Date: Sep 2001
Location: Scottish Borders
Posts: 43
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Can anyone shed any light on this?
Would a video of me recording ship length and time help? |
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#3 |
Swabbie
![]() Join Date: Jan 2021
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Do you put the target on 0/180 bearing while timing it?
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#4 |
Sailor man
![]() Join Date: Sep 2001
Location: Scottish Borders
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#5 |
Ocean Warrior
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This reminds me of the old Groucho Marx line while playing a doctor; Groucho: "Does it hurt when you do that ?"
Patient: "Yes" Groucho: "Then don't do that". ![]() Learn the historical fast 90 attack method and forget all these gadgets that others besides you the commander would have been doing irl. ![]() p.s. i.e., coming to a complete stop was not done irl.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Admiral
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A few things to keep in mind with the wheel…
1) you must identify the ship correctly. If you do not and the length is off, you will have issues. 2) if the ship is approaching you at an acute angle, you will have a bad solution… the more perpendicular the angel the better.
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#7 |
Sailor man
![]() Join Date: Sep 2001
Location: Scottish Borders
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Thanks everyone.
I will try again when I get some time to play. BTW I def had the ship ID correct as I was using the external camera with the game paused and went through the book methodically and the ship was identical to the picture. |
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#8 | |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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![]() Quote:
Also make sure you are not looking at it too bow-on. You need to clearly see the point of the bow, and the end (usually marked by a flag), to know when to time it. I don't know why the video presenter tells you to wait for where the water meets the bow. With a sloped bow it would depend on the weight and draft how long it would be along the waterline. Maybe it is constant, maybe a mod changes that level. Who knows. It is the extreme length that maters, that is what is in the recognition manual. As for the RAOBF, I guess that is ok. I am not familiar with this particular mod, or have not played SH5 at all much. But I did invent this mark for calculating speed way back in SH3 days for the OneLifeCrisis GUI. Some mods have it in different places because of their own particular zoom levels and optical scale size. If you are using the exact same mod as in this video then you can rely on it. (As it proved to be the right one in this)
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#9 | |
Silent Hunter
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Can you show a screenshot of the actual RAOBF when you try this out the next time, and it fails? As you would come out at about 9.4 knots for 150m in 31 seconds.
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 03-24-22 at 10:35 AM. |
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#10 | |
Silent Hunter
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