![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Seaman
![]() Join Date: Dec 2021
Location: Norway
Posts: 39
Downloads: 37
Uploads: 0
|
![]()
Would appreciate some help in solving a problem with my u-boat engines.
Background: This is the second skipper career I've started in Silent Hunter III and am anxious to carve out a decent one. My Kaleun's VIIB U-46 came across a lone Granville freighter out in the middle of the Atlantic on a heading of 350 degrees in decent weather about kl 1800. I then ended up expending 3 torpedoes to no avail. Angry, my skipper ordered U-46 to surface and then personally used the deck gun against the freighter from a distance of about 500 meters. Success !! Explosions rock the ship and it begins to go down. Meanwhile, while shelling the freighter the soundman reported 3 contacts at long range also on a heading of 350 degrees. My skipper orders Ahead Standard on a heading of 350 so the u-boat can begin pursuit of the 3 contacts. However, this course at the same time takes U-46 closer to the sinking ship. Still, by my estimate U-46 will skirt the sinking freighter by 2-300 meters. I hit the time compression key and then concentrate on the Pause key at the lower right corner of my screen. Suddenly I notice that the u-boat is not moving on the screen. I see from the message box that U-46, instead of Ahead Standard, is performing Back Emergency without my skipper's leave. I begin hitting 'Halbe Fahrt' constantly on the speed dial but it always drops back down to 'Kleine Fahrt'. In fact, the only speeds U-46 is now capable of are low forward and low reverse. I have checked the various dials my ship's officer have access to and nothing seems amiss. Propulsion is normal. the battery is about 90% charged. On the F7 crew/repair screen no ship compartments have damaged equipment (no red or yellow outlined areas). The Diesel compartment is adequately crewed. On SH3 Commander I have not activated the option 'Malfunctions: Sabotage' etc. I have a SH3 build GWX 3.0, Sie's patch, ARB 1920x1080 widescreen, M.E.P v6, Tycho patch, AI sensors for Stiebler patch in conjunction w MEPv6, GWX Enhanced Damage Effects, and several more non-relevant eye- and ear-candy mods. So why would my u-boat go Full Reverse when I click on Ahead Standard ? And why is U-46 now suddenly capable of only low speeds - both diesel and electric ? ![]() |
![]() |
![]() |
![]() |
#2 |
Seaman
![]() Join Date: Dec 2021
Location: Norway
Posts: 39
Downloads: 37
Uploads: 0
|
![]()
Here is a pic of the sinking - note the message log at the bottom.
|
![]() |
![]() |
![]() |
#3 |
GWX - KC Crash Test Dummy
|
![]()
Hi Sammy-rai
1. is your engine room fully manned or engine room crew fatigued 2. Have you rigged for silent running by pressing "Z" Key if so you will be doing only 2 knots at periscope depth like in screen shot below with the red border around your propeller icon Sir please could post a screenie of your activated mods so I or any other time served Good Egg will be able to give you a heads up so to speak and point out whats causing that issue
__________________
Someone Had to Make the Tea Last edited by blackswan40; 01-17-22 at 11:51 AM. |
![]() |
![]() |
![]() |
#4 |
Seaman
![]() Join Date: Dec 2021
Location: Norway
Posts: 39
Downloads: 37
Uploads: 0
|
![]()
@blackswan40 - thanx for the reply. While comparing your F7 picture with my own F7 screen, I pressed 'I' and noticed a tool tip that an external torpedo was being moved. So I time compressed until that torpedo got loaded into Tube 1 and then everything was good to go. Higher speeds were then available.
So the explanation for my u-boat's sudden speed limitation is that higher speeds are not allowed while moving external torpedoes around. Makes sense but I wish that there was a more obvious indicator when torpedoes get moved. Us newbies need all the help we can get. Anyway, appreciate the quick response and here is a pic of my active mods courtesy of JSGME, just in case: ![]() |
![]() |
![]() |
![]() |
#5 | |
Ocean Warrior
![]() |
![]() Quote:
In terms of the torpedo loading since you have H.sie's patch in your mod list best to read that section in his instructions if you have those options applied. In terms of your engine trouble, very strange especially the reverse. While charging your batteries your speed will be slower fwiw.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
#6 |
Captain
![]() Join Date: Sep 2011
Location: Halifax, Nova Scotia THE HUB OF ALL CONVOYS
Posts: 494
Downloads: 394
Uploads: 0
|
![]()
There is also a speed bug that happens in the rare occasion where if you go in reverse and then stop in submerged and then surface it won't react to you changing speeds unless you click a reverse speed first on the surface and then a forward speed right after will fix the glitch. I've only had it happen to me in a few times and worked every time.
__________________
U-Boote sind die Wölfe auf See...Angreifen...Reißen...Sinken!!! Submarines are the wolves at sea...Attack...Tear...Sink!!! - Karl Doenitz ![]() Admin for the Onealex Mod Discord - https://discord.gg/bKCdQekE4W https://www.youtube.com/watch?v=tSpRvfqFYp0&t |
![]() |
![]() |
![]() |
#7 | |
Seaman
![]() Join Date: Sep 2013
Location: Nordatlantik
Posts: 33
Downloads: 84
Uploads: 0
|
![]() Quote:
You can disable the auto-reloading of external torpedoes if I recall correctly, should be a check mark on your torpedo & ammo management screen. Gute Jagd, Reed
__________________
U-495: 1945, noch kämpfen! |
|
![]() |
![]() |
![]() |
#8 | |
Admiral
![]() |
![]() Quote:
![]() ![]() ![]() And.... that would be incorrect, if I am not mistaken. It is not with the reloading of external torps into the interior, but rather instead... reloading of tubes, after you've fired off said torps in the tubes. That, is what that check box controls... the reloading of tubes, automatically. ![]() M. M.
__________________
|
|
![]() |
![]() |
![]() |
#9 | |
Admiral
![]() |
![]() Quote:
Such as having fair weather, meaning no rain, no heavy winds or seas... if not both. & in some, even reloading the torp tubes may have criteria to be met, in order to even be able to reload them... if bad weather, you'd have to submerge to a preset depth, in order to even attempt to reload. This does not even include... if you begin a torp transfer from external stores to internal... of not being able to... instantly stop the transfer & crash dive... immediately. Some mod sets, will either continue the transfer, necessitating your having to have the crew man the flak gun (in the event an aircraft finds you while that transfer is ongoing... deck gun, if it's a escort surface ship, or bigger warship... then all you can do in that instance is... pray...), & fight it out until either the torp transfer is completed... or it's stuffed back into its locker, on the exterior of the sub.... then... & only then... if you haven't been sunk or seriously damaged... can you even call for a crash dive. ![]()
__________________
|
|
![]() |
![]() |
![]() |
|
|