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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Nov 2013
Posts: 43
Downloads: 31
Uploads: 0
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I've recently been told to transfer to Lorient and after a few patrols out of the base I have some questions.
Are all your AI ships and aircraft as dumb as mine are? On every exit of the port I've got airplanes trying to be submarines, submarines trying to be tanks and minesweepers who don't know where the channel is. Every time I leave port there are at least four or five ships/subs/aircraft that have either crashed into the ground or the sea and it has never failed. Does this happen to anyone else and if so how can I fix it? I'm fine with dealing with it but it just seems ridiculous. Cheers! Playing with GWX and a few visual mods. |
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#2 | |
Ocean Warrior
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Never seen that one before. Post your mod list.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#3 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
Downloads: 493
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Sounds like a mod conflict somewhere, imho.
As John has suggested, post your mod list. Good hunting, FUBAR295
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Good judgment comes from experience. Unfortunately, the experience usually comes from bad judgment. |
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#4 |
Sailor man
![]() Join Date: Nov 2013
Posts: 43
Downloads: 31
Uploads: 0
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Mod list was a little more extensive than I remember it.
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#5 |
Ocean Warrior
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Lots of possible conflicts there. I'd suggest try just a GWX install, nothing else. You won't see those problems with that.
Then install the other mods you want, ONE AT A TIME, running Lorient in between each one. When the problems start, you have your cause.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#6 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
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What does that mod do, or is supposed to do?
I've seen a lot of Mod lists in my time, but not that one. I'd try deleting that one first and go from there. Also check the U-Boat Compilation installation order. All in all, John's suggestion is the gold standard. Good Luck. David I |
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#7 |
GLOBAL MODDING TERRORIST
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#8 |
Sailor man
![]() Join Date: Nov 2013
Posts: 43
Downloads: 31
Uploads: 0
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Apologies. Been out of town. Just got back and I went through all my mods and I can't seem to make the problem stop. Still doing some testing so this may change if I find something.
I've been studying it a little more and wanted to give a clearer account of what is happening. With the Type VII and the minesweeper the problem seems to be that when I load in they are set moving on a specific course at a specific speed and make no attempt to change heading. This results in both of them beaching/sinking. The minesweeper strikes land soon after leaving the docks and the uboat does the same near the entrance to the bay. All other ships in the harbor operate properly or are at anchor. The airplanes I have no idea about. I never see them crash and when the game loads they are in the air doing their patrol, but after some time they can be found splashed down near the entrance to the bay, on fire, engines still running, moving together in a circle. |
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#9 | |
Ocean Warrior
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None of that occurs with a correct GWX install. As said earlier, you have conflicts between some of your mods. Start with a base GWX and you'll see all your examples work correctly.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#10 |
Sailor man
![]() Join Date: Nov 2013
Posts: 43
Downloads: 31
Uploads: 0
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It's just strange because I turned them all off and it still occurred. I just plan on dealing with it for now but if I ever want to try and figure out what exactly is going on I'll start with a fresh install.
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