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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Navy Seal
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TMO 2.5 with custom mods
June 17 1945- Sea of Japan Operation Barney added to campaign-9 boats of "Hydeman's Hellcats" enter Sea of Japan via Tsushima Straits between 4 and 6 June in 3 groups....HEPCATS, POLECATS, BOBCATS. ULTRA reported a convoy departing Maizuru at 0600 on 16 June. Received orders for coordinated attack off Okinoshima Island. At 0010 hours 32 NM East of Okinoshima Island. 31 36 N 133 52 E made SJ contact around . Waited for attack order. Order arrived shortly after , began approach. Convoy ships began sailing wildly, changing course and distant, noticed three of five escorts in distance firing at submerged submarine, even some depth charges dropped. Saw flames from a merchant sinking, apparently hit by torpedos. Plenty of gunfire, star shells and depth charges as I approached for attack unnoticed. Seems my pack mates attacked first. They kept escorts busy long enough for me to move in unseen and sinking three ships with Mark 18's from 2500 yard on surface. Neither sub destroyed, both were depth charged. One seemed damaged as some oil leaked from what could see (night after all) and then they "went deep" i.e. hit their last waypoints and deleted. Still, pretty cool. Ah, finally some coordinated attack groups aka wolfpacks. While not perfect (escorts seem to see the subs as surface ships and subs don't dive deep to evade, they do hit their last waypoint and delete, so will simulate them escaping if not destroyed before), really has TMO. The work as far as the AI subs themselves not my work, the submerged AI subs are based off FOTRS's subs, thanks guys for finally making something we should have had all along work in SH 4. |
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