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#1 |
Admiral
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Hi everyone!
I'm trying to mod a ship with 3 rudders, as in this scheme: ![]() I've fixed the 3D models, placed them into .dat file, and linked the "rudders" option into sim file. After a first test, under water i can see: ![]() Central and left rudders are working. Right one, no. I've verifyed the sim file. It was ok. Rudders' array order was [1]Central, [2]Left, [3]Right, [4]empty I've modified ther order, for try. Next test: ![]() (Sorry for the strange shape ![]() This time, array order was [1]Right, [2]Left, [3]Central, [4]empty Well, it appear that only first 2 rudders in numeric order are working ingame. To delete the empty array doesn't change anithing. So the question is, can i have more than 2 rudders working, or should i "animate" only the central one and leave the others static, or i should delete them at all? (Historically talking, they were accurate)... Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#2 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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I count 2-nd. If there is no other way.
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#3 |
GLOBAL MODDING TERRORIST
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Why did you put 4 rudders in the sim if one is empty
and you only have 3 rudders on the ship? |
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#4 | |
Admiral
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![]() Quote:
For example: Rudders - objects -- [0] = AC-4_rudder -- [1] = (from USS Cyclops) So i try to add the fourth array empty, despite my ship had 3 rudders. Anithing changed. Best regards, Vd
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![]() Those, others and WIP ships are avaiable in my SHIPYARD here: http://www.subsim.com/radioroom/showthread.php?t=136508 |
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#5 |
GLOBAL MODDING TERRORIST
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I missed that you did say you deleted the empty.
I guess the reason for an empty object is the Dev's tools had 2 rudder objects as a template when building a Unit. I'd also guess 2 is the limit or the template would have had more. |
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#6 |
GLOBAL MODDING TERRORIST
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I did a crazy thought as a quick test.
I added to the sim as below.... Now I didn't actually add an object as a 3rd rudder in the sim at this point. I saved the new sim and ran SH3 with it to see if the Game crashed. I was able to view the Ship in Museum with no problems so it "Might" be a work around. ![]() |
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