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Old 04-26-21, 12:27 PM   #1
VonDos
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gear Question about rudders (for modders, and not)

Hi everyone!

I'm trying to mod a ship with 3 rudders, as in this scheme:



I've fixed the 3D models, placed them into .dat file, and linked the "rudders" option into sim file.

After a first test, under water i can see:



Central and left rudders are working. Right one, no.
I've verifyed the sim file. It was ok.
Rudders' array order was [1]Central, [2]Left, [3]Right, [4]empty
I've modified ther order, for try. Next test:


(Sorry for the strange shape )

This time, array order was [1]Right, [2]Left, [3]Central, [4]empty
Well, it appear that only first 2 rudders in numeric order are working ingame.
To delete the empty array doesn't change anithing.

So the question is, can i have more than 2 rudders working, or should i "animate" only the central one and leave the others static, or i should delete them at all? (Historically talking, they were accurate)...


Best regards,
Vd
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Old 04-26-21, 02:10 PM   #2
Anvar1061
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Quote:
Originally Posted by VonDos View Post
So the question is, can i have more than 2 rudders working, or should i "animate" only the central one and leave the others static, or i should delete them at al
I count 2-nd. If there is no other way.
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Old 04-27-21, 09:13 AM   #3
Jeff-Groves
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Why did you put 4 rudders in the sim if one is empty
and you only have 3 rudders on the ship?
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Old 04-27-21, 10:08 AM   #4
VonDos
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Quote:
Originally Posted by Jeff-Groves View Post
Why did you put 4 rudders in the sim if one is empty
and you only have 3 rudders on the ship?
Initially i just created 3 arrays (central, left, right), after test failures while searching in other ship's sim files i noticed a lot of units have an extra array item empty.

For example:

Rudders
- objects
-- [0] = AC-4_rudder
-- [1] =

(from USS Cyclops)


So i try to add the fourth array empty, despite my ship had 3 rudders.
Anithing changed.
Best regards, Vd
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Old 04-27-21, 10:25 AM   #5
Jeff-Groves
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I missed that you did say you deleted the empty.
I guess the reason for an empty object is the Dev's tools had 2 rudder objects as a template when building a Unit.
I'd also guess 2 is the limit or the template would have had more.
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Old 04-27-21, 10:42 AM   #6
Jeff-Groves
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I did a crazy thought as a quick test.
I added to the sim as below....


Now I didn't actually add an object as a 3rd rudder in the sim at this point.
I saved the new sim and ran SH3 with it to see if the Game crashed.
I was able to view the Ship in Museum with no problems so it "Might" be a work around.

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