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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
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#2 |
GLOBAL MODDING TERRORIST
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I told you once before.
"My guess would be to check the Python scripts in the Menu folder." ![]() |
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#3 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
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#4 |
GLOBAL MODDING TERRORIST
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I figured that.
Not that many people do. Here's the thing about Modders. We ONLY look at things that interest us. The User interface of SH5 has no interest to me so I don't mod it. I no longer play any of the SH Games so don't care much. Now things like creating programs or Scripts to edit terrain and such? Creating a new work flow to help others import new stuff? That gets me interested. |
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#5 |
Medic
![]() Join Date: Jul 2007
Location: BH7853
Posts: 169
Downloads: 458
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For SH5 UI editing there is a Menu Editor, which has been made by developers and integrated into game. You can activate it in main.cfg file, look for DEVELOPING section. File is located in ...\Documents\SH5\data\cfg folder. Once you have activated it, just run the game and you'll be redirect to editor. There were tutorials on this forum but you'll have to browse for them yourself.
It is the software for manipulating those scripts you were talking about. Cheers. Last edited by Oby; 03-24-21 at 01:54 PM. |
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#6 | |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
Downloads: 2338
Uploads: 0
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