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#1 |
Duplicate account
![]() Not Allowed Join Date: Nov 2019
Location: Russian Federation Nizhny Novgorod
Posts: 713
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Modification terminated. It is now part of the Das Boot Mega Mod!
Last edited by U-190; 03-12-21 at 08:52 AM. |
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#2 |
GLOBAL MODDING TERRORIST
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Is that in the Command room?
Possibly Papenbergs_glass. No texture is assigned and is controlled by settings in the GR2 itself. Appears to be the correct thing. ![]() Last edited by Jeff-Groves; 03-09-21 at 01:44 PM. |
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#3 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
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Awesome work U-190
![]() This looks amazing. |
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#4 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
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Very very good, outstanding work U-190
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#5 |
Medic
![]() Join Date: Jun 2007
Location: Russia
Posts: 163
Downloads: 97
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with this mod, I guess the visibility inside the sub at night may be better than in TWOS (where red lighting is used)
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#6 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
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This looks very good, and from what derstosstrupp wrote in other thread, it would also be more true to what U-Boat interiors really looked like. Good job
![]() Some things might be hard to repaint without changes in UV mapping - for example the blue tanks near the floor might simply use the same texture as walls, which would require re uv-mapping them to repaint. |
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#7 |
GLOBAL MODDING TERRORIST
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You can edit the glass material with GR2EditorViewer.
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#8 |
Grey Wolf
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Unless something is wrong with the diesel exhaust vents, there should be no smog in the boat.
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#9 |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Good job on those textures @ U-190
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#10 |
GLOBAL MODDING TERRORIST
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You can change them with GR2 Editor/viewer as I stated above.
Open the CR.GR2 file with that then change the material settings for glass. You can't change the transparency setting with the above program but you can lighten the colors. You'll have to include the CR.GR2 file when releasing your Mod. Last edited by Jeff-Groves; 03-10-21 at 01:47 PM. |
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#11 |
GLOBAL MODDING TERRORIST
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CR9C_2.dds is the file you need to look at for that texture issue.
Edit the Alpha channel of that file! ![]() If one exports the CR_FSide_Stairs mesh? You will find those objects in fside-staires-17 since there are multiple objects in the exported mesh. Last edited by Jeff-Groves; 03-10-21 at 05:43 PM. |
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#12 |
Chief
![]() Join Date: Nov 2019
Location: Minnesota
Posts: 325
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A 'haze' due to humidity is a definite possibility. I've read about high humidity levels in a boat if it's been underwater for some time. One of the reasons the fleet boats had air conditioning. Humidity levels could get so high the electrical equipment started to fail.
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#13 |
Helmsman
![]() Join Date: Feb 2001
Location: Pennsylvania-Endless Moutains
Posts: 106
Downloads: 72
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A Submarine Simulation should "simulate" Historical Reality as best as possible! No Excuse, because whatsoever your trying to simulate, is documented..somewhere! |
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