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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
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Does anybody have a list of the widescreen GUI mods (1920X1080) that will work with GWX 3.0?
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#2 |
GWX - KC Crash Test Dummy
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Someone Had to Make the Tea |
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#3 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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I have been trying to find install instructions for this. GWX 3.0 first...GWX 3.0 after? One thing I've realized...SH3 was way more fun and easier "back in the day" |
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#4 | |
Swabbie
![]() Join Date: Dec 2020
Location: Cleveland
Posts: 10
Downloads: 24
Uploads: 0
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Yes indeed, it's a pain. I have a full, step by step guide to successfully, and safely, installing GWX + full screen + the necessary other mods. It does not include SH3 commander install instructions but I'm sure you'll have no trouble with that. https://www.mediafire.com/file/o9n63..._GWX.docx/file Note this was not written by me, though I did edit it for clarity. Forgot to write down the OG author's name but he's here on subsim forums somewhere. |
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#5 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
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@duce_de_zoop
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This is for Steam, apparently?. I do not have Steam version. I am trying to avoid having to go back and start this entire process over. Here's what I want to do: SH3 GWX 3.0 ARB WideGUI (for GWX 3.0). from here I will add smaller mods. I'm still debating on the usefulness of Hsie patch. Unfortunately it seems that using it is a decision that must be made NOW and if I change my mind I will have to start this entire process all over? Can the HSIE patch be added but all changes turned "off", so they can be activated at a later date?\ For now I will see of I can safely put some more Kerbals in orbit and on they're way to Jool while awaiting more guidance from this group regarding SH3+GWX+ARB+HSIE. Thanks!! Last edited by prowler3; 01-26-21 at 03:09 PM. |
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#6 | ||
Swabbie
![]() Join Date: Dec 2020
Location: Cleveland
Posts: 10
Downloads: 24
Uploads: 0
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I know it's a pain to start over, but I'd recommend you do and follow the steps. It might take a bit longer, but the patience is worth a clean build. Otherwise you could corrupt your install. You definitely need TychosPatch to run Arb WideGui, it won't work without it. Quote:
Check the readme pdf included in the hsie download, it explains the fixes, and hsie really won't cause you any issues. Link to hsie: https://www.subsim.com/radioroom/sho...d.php?t=174225 |
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#7 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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Thanks! I have backed up my stock, 1.4b sh3.exe as you suggested in the "INSTALL HELP - GWX.docx"...and that's as far as I got when I started thinking about this being for a Steam install. "You definitely need TychosPatch to run Arb WideGui, it won't work without it." I understand that but...my download of ARB WideGUI includes a TychosPatch?... ![]() So I don't know what to do...the included ARB instructions or yours? |
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#8 | |
Swabbie
![]() Join Date: Dec 2020
Location: Cleveland
Posts: 10
Downloads: 24
Uploads: 0
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If you really want to be safe follow arb's instructions, but it shouldn't matter. |
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#9 |
GWX - KC Crash Test Dummy
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Hi Prowler3 if you cant get a wide screen GUI to work you could try this compromise OLC GUI 1.2.7 Download Link
https://www.subsim.com/radioroom/dow...o=file&id=1616 When you unpack it you have two folders OLC GUI Dark files and OLC Core files just place the OLC Core files folder into your Mods Folder then activate with JSGME. If you want the Das Boot Uboat Officer Icons Download Link below https://www.subsim.com/radioroom/dow...o=file&id=3934 Unpack and place in SilenthunterIII/data/menu/Gui/Layout/ it replaces the old OfficerA icons with the Das Boot ones you may want to backup your originals first. Regards blackswan40 Andrew
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Someone Had to Make the Tea Last edited by blackswan40; 01-27-21 at 09:09 AM. |
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#10 | |
Sparky
![]() Join Date: Aug 2008
Location: Poland
Posts: 153
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Sorry, and is the 4Gb patch not needed?
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Leutnant z.S. kimanu-96 |
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#11 |
GWX - KC Crash Test Dummy
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Whoops sorry Belmondo thanks for reminding me 4Gig Patch download Link Below
https://www.subsim.com/radioroom/dow...o=file&id=5737
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Someone Had to Make the Tea Last edited by blackswan40; 01-27-21 at 12:08 PM. |
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#12 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
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Hi,there is also an option with big dials here https://www.subsim.com/radioroom/sho...171019&page=26
folder Unknown moder,name OLCGS MFD LS.rar |
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#13 | |
XO
![]() Join Date: Mar 2007
Location: Colorado, for now. Any RED State, ASAP.
Posts: 401
Downloads: 77
Uploads: 0
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This is the type of thing that worries me. the ARB instructions never mention the MODS folder...or JSGME...but you do? I'm not sure I can live with these discrepancies? I do appreciate your efforts but...after years of dealing with various games, including the worst (MSFS), I am not comfortable with installation instructions that do not agree. That being said, I will wait and see if someone has instructions for these mods which follow the actual modder's install instructions, with an install order that works without issues. I do appreciate all your efforts at helping me. However, this ain't my first rodeo and I am unwilling to do this, over and over again, until it works? Any discrepancy in how things are to be done makes me want to run screaming into the night...not because I'm "scared"...because I'm TIRED of doing that with games for the last 30 years. ![]() So...for the sake of clarity...here's is where I would like to get: SH3 1.4B, starforce free, installed (this is DONE!!) GWX 3.0 SH3 Commander ARB wideGUI H.Sie patch (with no changes, at first). after that point, I will be able to ask all of you about my old fave mods, and if they are still viable or even needed (remember, I have not played SH3 since my beloved Windows XP days...when I could have a "Hardware Profile" for 4:3 games). I appreciate your patience and ask that you realize...I am over those younger days when I would try and try again to make a game work. I WILL keep trying...but only with clear and concise instructions...I leave the "try and try again" philosophy to our younger members. |
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#14 | |
Admiral
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As I recall with the 1's in question you ask about, that is stated in the directions... Hope this info helps... M. M. ![]()
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#15 | |
Swabbie
![]() Join Date: Dec 2020
Location: Cleveland
Posts: 10
Downloads: 24
Uploads: 0
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haha trust me I totally get it. The reason I recommend my guide over arb is because it recommends you to install Arb through JGSME. I'm kinda surprised the modder didn't put the same steps into his readme, but I guess he figured people wouldn't be activating and deactivating his mod. At any rate, I prefer JGSME because there's much less a chance of corrupting your game files. It's easy and safe, I'd recommend it over the modder's instructions of installing it directly into your game. I'm sorry for any discrepancies; this doc was saved because it was what I did + what the mod readmes told me to do. Good luck on whatever you choose to do! This game is a pain in the stern to mod but totally worth it. |
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