![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Ocean Warrior
![]() |
![]()
Is there a way to take any sound file and assign it to whatever game command one wishes to ? Or is that controlled via the .exe ?
I looked in S3D and the seperate SDL editor and couldn't see how. I'd like to assign the "dive" sound file to a command I setup for radar detection.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#2 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
![]()
To my minimum knowledge, look at Library/Pump.dat
And judging by "Smoke on the horizon", maybe in Sh3 sound.act You better wait for someone who is really into things, because it is possible to lead you in the completely wrong direction Last edited by ivanov.ruslan; 12-30-20 at 01:30 PM. |
![]() |
![]() |
![]() |
#3 |
Ocean Warrior
![]() |
![]()
Thanks I already checked out pump.dat, no luck. Have to look at the .act file.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
![]() |
![]() |
![]() |
#4 |
The Old Man
![]() Join Date: Oct 2012
Location: Pleven,BG
Posts: 1,577
Downloads: 901
Uploads: 0
|
![]() Last edited by ivanov.ruslan; 12-31-20 at 02:19 AM. |
![]() |
![]() |
![]() |
#5 | |
Ocean Warrior
![]() |
![]() Quote:
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
|
![]() |
![]() |
![]() |
|
|