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#1 |
Ocean Warrior
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Iirc and game play suggests such, enemy ships and planes don't use their radar to locate u-boats; their radar in the game only serves to warn the player of their prescence.
Even such radar equipped units rely only on visible sighting. I.e., the times when you run into a convoy with radar equipped escorts, that is why they never come after you until they see you and you see them. A standard radar equipped escort's tactic once a u-boat showed on the radar (i.e. when it wasn't visible to the eye) was to run down the bearing guns ablazing and drop depth charges on the swirl if applicable. Unfortunately per above this is not done in the game via radar which is a shame as AOD modeled it well. I know of no mod that simulates this very common s.o.p. Anyone else know of one ? It is beyond my skills to make one.
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#2 |
Sailor man
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A few days ago a destroyer started to hunt me down after i increased my speed from 2 knots to maybe 4. Our distance was 3-4 km and i wanted to take a good position for a shot at 90°. I created a thread about that. So, i guess the system works. I use the GWX mod, version 3.0.
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#3 | |
Ocean Warrior
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Fwiw, here's some subject info. from one of the creators of the NYGM mod. "Aircraft don’t really use radar. I believe from testing that actually no radar-fitted bomber uses its radar to locate the U-boat - the radar serves only to alert the U-boat in SH3. The scripted bomber flies unconcernedly on until it sees the U-boat visually - then it will attack. The land-based bomber however is generated just a short distance away from the U-boat, and is given the correct angle by the code to fly towards the U-boat. Only later does the aircraft see the U-boat lying across its path." From here.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 | |||||
Lieutenant
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Air attacking only with Bombs-equipped. (What do you think are BombDummi is good for?) Even a Swordfish, which is not equipped with Radar in my install for the entire war, will attack my sub out of LongRange if something else, for example a Catalina with Radar has detected my sub. Quote:
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I have not seen AotD by myself, so i cannot compare its behavior. Quote:
![]() No, i dont use GWX v3. Only parts of it. Quote:
Greetings. |
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#5 | |
Ocean Warrior
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![]() Well, except for the rwr showing a bearing to the plane/ship....... ![]()
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() Last edited by John Pancoast; 12-20-20 at 10:24 AM. |
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#6 |
Lieutenant
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iirc you dislike RWR-bearing lines, so i assume you have reduced "Radar Warning range factor=" in Sensors.cfg.
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#7 | |
Ocean Warrior
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![]() Regarding the sensors.cfg edit, no. It is set at 1. What value would you suggest ?
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#8 | |
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#9 |
Ocean Warrior
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So if I understand correctly, decreasing the number reduces the bearing line and vice versa ?
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#10 | |
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">=0" Factor must be a Multiplication Factor. 1 is quasi Zero. Not smaller not bigger. >1 is longer <1 is shorter "must be greater or equal than 0" as of my understanding. |
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#11 | |
Ocean Warrior
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#12 |
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An addendum (nothing new here):
The RadarWarningReceiver can be found in Sensors.dat. FuMB7Naxos FuMB10Borkum FuMB1Metox FuMB26Tunis Change SensorData/MaxRange to what is needed. Maybe 300 (less then Visual in bad weather) to get rid of RWR-lines. 15000 to have more time to dive or whatever. Greetings. |
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