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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jul 2020
Location: Greece
Posts: 39
Downloads: 140
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Hi, I just started a career with a type 2 gwx3 & commander + cosmetic mods such as uboat compilation, effects etc. For some reason I will be sailing and for no reason like no collisions, no attacks from enemies no nothing my engines will get damaged, ALWAYS its the port engine first then the starboard. I can fix them when they are yellow but they always get damaged again for no reason as I sail peacefully and if they become red its game over of course. Any ideas what might be the source of this problem? Could it be time compression? last time it happened I was cruising the nord sea at 1024 time compression.
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El Psy Kongroo |
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#2 |
Navy Seal
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Certainly mod compatibility involved...
Try mods one by one until you get the culprit. ![]()
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#3 |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,486
Downloads: 878
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You can not operate the diesel engine for a long time at maximum speed. Of course, time compression greater than 512 is also not recommended. Patch 1.6 can do this.
19. Diesel Damages Fix Risk of random diesel damages when agonizing diesels with flank speed. https://www.subsim.com/radioroom/sho...35&postcount=1
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![]() ![]() Last edited by Anvar1061; 12-06-20 at 03:19 PM. |
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#4 |
Krusty Krab
Join Date: Mar 2002
Location: Decks awash in the North Atlantic
Posts: 1,450
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Mod issues would affect repair and repair times as Fifi has indicated.
Also have to agree with Anvar1061, the 1024 TC is high and he may have been attacked by planes and they are long gone by the time he gets down to 1 TC. Saw that a lot in WAW with new guys. It could also be mines, that has happen to me around Helgo radius of about 50/100 km. Planes and mines can be issues to staying afloat. Are you running flank speed for extended periods of time? What mods are you using, can you post them. Good hunting, FUBAR295
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#5 |
Seaman
![]() Join Date: Jul 2020
Location: Greece
Posts: 39
Downloads: 140
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Yea I think I've ran flank speed for extended periods of time. I was not aware that this might be a problem for the engines. I will try it out and let you know if anything comes up.
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El Psy Kongroo |
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#6 |
Navy Seal
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Running flank speed for long time can break engines only with Hsie patch diesel fix activated. Not using this patch option, you can run flank speed until out of fuel!
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#7 | |
Gunner
![]() Join Date: Oct 2019
Location: United Kingdom
Posts: 100
Downloads: 25
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All you can do is travel at a lower speed, the one below Flank is fine and doesn't slow the game down noticably. I only use the top speed when making immediate manoeuvres to avoid depth charges, move around a convoy or for crash diving. |
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#8 |
Swabbie
![]() Join Date: Nov 2020
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The best solution is sailing at standard speed with the time compression at 512 max zooming on the map . I personally do not like 1024
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#9 |
Ocean Warrior
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Fwiw you won't get air attacks at 512 tc.
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#10 |
Sea Lord
![]() Join Date: Sep 2006
Location: Adelaide, South Australia
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Wasn't there also a "sabotage" option that gave random failures?
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#11 | |
Admiral
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M. M. ![]()
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#12 | |
Ocean Warrior
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Usually by making flank speed unusable. H.sie's patch has an option that will destroy engines over time under the right conditions.
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"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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