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Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,737
Downloads: 825
Uploads: 4
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I was never really happy with my old wheel, so decided to dig back into it..
Made a paper protoype (pic below). This can be used in any sub simulator (SH3,4,5... whatever else) I must just make it pretty. Gone is the time consuming methods of computing AOB, position plots..etc You can calculate the ship speed in about 10-30 seconds realtime. Your scope only has to be up for a quick glimpse - a mere few seconds. As usual with anything, practice makes perfect ![]() All you need - Ship ID and Length (Ship manual) - Ship Field of View in scope - Time to cross a 1 degree arc (this can be brought down to 0.25 degrees) - AOB is not critical but AOB and Bearing helps in final speed adjustment of your sub (I'll add a trig graph in the centre) So with 3 dial rotations, you'll have the ship speed. Lots of pre-calculated log functions reduced to 2 dials. ![]() Last edited by vanjast; 08-14-20 at 03:03 PM. |
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