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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
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After an epic patrol with 27 successful saves, I'm having issues with both saves on the subsequent, unproductive patrol. Save #2 won't load at all, even after a reboot and a hot start, but this has happened frequently enough with SH4, stock and otherwise, that I'm not surprised. The notable issue is something with Save #1 that I've never encountered: sometimes it starts off NE of a convoy of tiny ships (Feb 1945, NW Luzon, Tench) and I quickly surface and resume course to Convoy College; other times, it reverts to what I recall as the original save position, which is SW of the convoy's line of travel.
Only mod: FotRSU 1.1 with the recent patch. I suspect this is a game issue, so I'm posting here. |
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#2 |
CTD - it's not just a job
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That's an "upgrade" to a Tench then? Although I have no idea how that would influence where the game thinks you are supposed to start from in the Save. I do not recall have. Do you have a "Upon Leaving" (whatever it's called) Save? You are in the Office, but start with the same orders as you have now. ??
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"...and bollocks to the naysayers" - Jimbuna |
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#3 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
Uploads: 0
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Not sure if this makes a difference but sometimes I have saved and after I did it the screen just kind of flickered and I wasn't ever sure it did it so I saved again and this time it took me to the screen that said RESUME in the menu, so I resumed then logged out.
Col.
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#4 | |
Sonar Guy
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Yes, it's an upgrade to Tench, but the patrol started in mid-January, 1945, so perhaps it didn't violate any temporal directives. OTOH, the previous patrol ended on 12/18/44 and we were immediately upgraded to the Tench and teleported to Pearl. |
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#5 |
CTD - it's not just a job
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@ Col7777 - Like a lot of the aspects of the game, you have to hit some of the buttons twice - once, to get them selected with the first click, and then do what you want with the 2nd click. The Save button is like that. One exception is the PK button.
@ Mios 4Me - So you were based at Fremantle or Brisbane, and sent to Pearl for the Tench, which is of course, based only out of Pearl. There are some configuration date mis-matches between the Tench and some of its equipment in FotRSU, and that be contributing to the odd encounters upon loading your Saves, though I also have seen Stock do the same "relocating" trick. It might also have to do with the RGG spawn. Tough to say, since the game does not have any error-checking "logic" in it, other than the "symptoms" we run across...
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"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Sonar Guy
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Yes, operating out of Brissie this entire career, thanks to the excellent work on Truk you and the other FotRSU crew have done.
I'd decided not to upgrade to SV radar for potential conflict reasons, but the load out date was 1/8/45, with departure on 1/16/45, so I went ahead. Also, on the previous patrol, I extended it as long as I reasonably could...if returning Guam-Brisbane at 6 kts can be said to be reasonable. We weren't court-martialed, so... What's an RGG spawn? |
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#7 |
CTD - it's not just a job
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Most of the game is made up of RGG = Random Generated Group. They're the little yellow boxes you see on the ME map if editing the mis file. You can set the spawn date & time, how often and how many hours between each spawn. Unlike a "regular" group, which runs one time, an RGG can run however often the modder wants. lurker_hlb3 was the "Master Modder" of the RGG, having them generate at the time he desired. The beauty, and also bane of trouble-shooting the game, is the fact that each ship in an RGG can be "GENERIC", in other words, consist of any one of a number of ships in a given class, and that entry can also have a spawn percentage, such that the given ship(s) of that class can generate anywhere from 1% to 100% of the times that the RGG itself does. The "Leader" ship of each RGG will always spawn at a 100% rate, but all the other potential occupants can vary as stated. So you might see 1 ship, or you might see 32 or more, depending upon the RGG's configuration.
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"...and bollocks to the naysayers" - Jimbuna |
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