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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jun 2018
Posts: 2
Downloads: 1
Uploads: 0
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And I will throw my wallet at the screen
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#2 | |
Gefallen Engel U-666
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Nub
![]() Join Date: Jun 2018
Posts: 2
Downloads: 1
Uploads: 0
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#4 |
Born to Run Silent
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SUBSIM - 26 Years on the Web |
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#5 |
Swabbie
![]() Join Date: Jan 2021
Posts: 8
Downloads: 4
Uploads: 0
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Yeah! I don't want gamey stuff like CW's missile strikes where you engage from spitting distance rather than 100 miles out and they forgot to add SAM's on the ships so your lousy 4x2 subsonics can somehow damage a major port like archangel which would have S300's and Tunguska/Kortik CIWS guarding it both on the ground and on the ships in the area. They did not put much thought in to "would this work and is it something that would be done in real life". Not to mention enemy diesel submarines never have to snorkel and are louder than nuclear subs. It should be fun but at the same time realistic and mission variety should be well thought out.
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