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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: May 2020
Posts: 29
Downloads: 162
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I attacked a maru in my last patrol from just over 3000 yards. I looked at the torps on the attack map and watched them running toward the target. Then the torps suddenly disappeared from the attack map so i switched to free camera and nothing happened?
I thought the max range for the MK14 on high speed was 4500 and slow was 9000? Why did the torpedos disappear from the attack map and seemingly the water aswel. The target ship stayed on course. Using auto targetting by the way |
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#2 |
Ocean Warrior
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I've never had disappearing torpedoes either in the vanilla game or any mod I've played, could it be a graphics problem?, a mod conflict?, a supernatural occurrence?, I'm just throwing things out there as this is one of the most strangest SH4 things I've ever heard of.
List what version of the game you're running and any mods as well, someone might know what is going on.
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#3 |
CTD - it's not just a job
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If you have "duds" enabled, there is the possibility of "pre-mature detonation", the bane of all torpedomen...
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"...and bollocks to the naysayers" - Jimbuna |
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#4 |
Watch
![]() Join Date: May 2020
Posts: 29
Downloads: 162
Uploads: 0
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Running TMO 2.5, RSRDC, Websters ship manuvering, and natural sinking mechanics
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#5 |
Grey Wolf
![]() Join Date: Jun 2003
Location: Manchester UK
Posts: 944
Downloads: 260
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My toprs are good, it is me that's dud lol.
I always uncheck the dud torps from the menu, had them too many times lol. Col.
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#6 | |
Silent Hunter
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there are only two things in the world: submarines and targets. Fortis et stabilis et fidelis, semper ![]() ![]() ![]() ------------------------------------------------------------ Silent Hunter 4 1.5 Gold Edition on CDROM LAA enabled Dell XPS with 32 GB Ram running Win10 |
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