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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Soundman
![]() Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 50
Uploads: 0
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Hey everyone,
apart from a bit of trouble with the sensors, I've never experienced any bugs in SH3. But now there is a very nasty one and unfortunately it seems to be persistant. After I get torpedo hits on enemy ships, they disappear after a while. No no, they're not going down. They become more and more transparent and suddenly - poof! - they're gone. I can still see their wake, but the ship is gone. I don't get any "She's going down" message. But after a critical hit, when I get the ship sunk message, the same thing happens. Reloading the save dioesn't help. Reloading a different save doesn't help either. It happens with any ship I hit so it has nothing to do with one certain ship at one certain location. It happens with and without TC. Has anyone ever experienced this? Does anyone have an idea awhat the possible cause might be? I suspect ARB to be the culprit, but I'm not sure. Here's my mod list NYGM Tonnage War V2.5 – Stand Alone Version NYGM3_New NYGM3_6F NYGM_2017A 1500 meter bearing overlay Restore Gods Eye View Harbor Traffic Add-In IABLShipsforNYGM_New_Thomsen Thomsen's No Instant DeathScreen Mod V1.1 Thomsen's Sound Pack V3.2cg Rapt0r's Uniforms V2.0 [Grey] Rapt0r's Uniforms V2.0 [Grey - All Leather] Patch No Medals On Crew [Patch] TychoSh3Patch_v3 ARB WideGui 1920x1080_new TKSS18 German U-Boats Compilation German UBC_FuMO_Fix_SNS_NYGM New U-Boat Guns Fixed Reworked (for German U-Boats Compilation) NewCamera_ARB Supplement to V16B1 (JSGME) EnvSimAct_10 |
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