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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Machinist's Mate
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The 4c update kills all the map contacts(the red,blue,green ones.
Lesser map contact is adjusted off. The 16vb1 works good. Lesser map contact off. (Shipping all around me like in stock. I have cut the decay time by half. This makes even more shipping. I think Everything is great.. But the 4c kills em all What can I do? Thx
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Mornar Brane |
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#2 | |
Ocean Warrior
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The .tga files for them are in <your sh3 install name>data/menu/gui/units. The file that affects them is at data/cfg, called "contacts.cfg".
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#3 |
Machinist's Mate
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Ok. Thx.
It works. Long long unlucky testing phase with no contacts. Now they appear. Sorry. What files I exactly need to put in the u tanker mod up to date? I have the gwx map in stock but the milkcows are not there. Looking on date for corientes. It says apperar 31.8.39 Starting a new campaign I'm at 3.9.39. Kanarische inseln no corients. Thx
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#4 | |
Ocean Warrior
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#5 |
Machinist's Mate
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Gwx 16 km
Simact2016 V16b1 4c And then I have copy in manually from gwx 3.0 gold Map ( all towns &harbours) + ships. + All files that go with it you need to run proper. The whole bunch at once Are there mis files for dl, with only mines? With only milkcows? I would like to try the merge function for the mis files
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Mornar Brane |
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#6 | |
Ocean Warrior
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Regarding milk cows, mines, etc. this mod adds them among other things. Use it all or just parts. That mod incorporates this earlier, original milk cow mod if you'd rather use it.
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#7 | |
Machinist's Mate
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Then 4c. Is this correct this way. Yes?
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Mornar Brane |
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#8 | |
Ocean Warrior
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- patch .exe with H.sie's patch. - copy the .exe to Stiebler's patch folder. - patch. exe with Stiebler's patch. - run options selector found in Stiebler's. The environment file should be applied last, with the Stiebler patch as H.sie's also contains an env. patch. Last mod added overwrites anything similar before it. Also, here's a mod Stiebler made for GWX that has all the file editing work done to it already.
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#9 |
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I realized the options i adjusted in v16 1 b where set different when I opened the exe with 4c.
I did change them back to have it identical with 16b1. Thx for the links. Where can I change the inbase time. I never got used to commander. Barely tried....
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#10 | |
Ocean Warrior
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It can be done manually though via the \documents\<your game install>\data\cfg\careers\<your skipper's name>\patrols.cfg
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#11 |
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When the mis files are full of harbour traffic and shipping the simact can't handle and stops weather change once a 3 4 days if you are lucky.
The harbours and towns do absolutely now harm. It runs fast like the stock. But the shipping is different. Cut memmory low or something
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#12 | |
Ocean Warrior
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#13 | |
Machinist's Mate
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Good to have you. Thx
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#14 |
Ocean Warrior
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No problem, have fun ! Any problems, just ask. It's a great forum.
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#15 |
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Do you now where exactly to modify the red ,blue green map appearings?
I want in exchange for harbour traffic just add to appear these icons much more, and where. Thx PS Sh4 is for adding lot of, as the weather is different managed. I would suggest to make a sh3 version of sh4
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