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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2019
Location: England
Posts: 5
Downloads: 11
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Firstly, thank you to subsim and all it's contributors for the links and info provided on this site. Well worth the few £ SUBscription.
I played SHIII years ago and loved it, but eventually it got left behind. I stumbled across it again on steam 2 years ago and decided to give it a bit of disk space but it was unplayable, technology has moved on. Then You-tube (99.9999% rubbish, but occasionally something useful pops up) randomly suggested a SHIII mods video....I got on that quicker than a seagull gets on a surfaced sub!!! It's time to raise the legend that is SHIII from it's watery grave. So I've tweaked, poked, added, re-installed, un-installed, sworn, re-installed 1 or 2 (dozen) more times and reached a point where I'm so nearly there....but not quite. 1.4 patch, arb wide gui, gwx, hsie jsgme all done and it runs and looks good. The current issue is the F5 map, I've got the over lay of tools and that all works but the map itself is duplicated. It's 1 map, showing twice, half screen each with bases showing deep inland (I'm not a sub mariner but even I know that's wrong) Does anyone know of tweak that can rectify this ???? Any assistance would be much appreciated ![]() Last edited by tree-fella; 09-14-19 at 11:03 AM. |
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#2 |
Gefallen Engel U-666
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tree-fella!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#3 |
Engineer
![]() Join Date: Mar 2017
Posts: 208
Downloads: 56
Uploads: 0
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Probably some mod conflict. I'm no GWX crack, but a mod list will probably help. Can you produce a mod list from JSGME? Do you have any non JSGME mods active?
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#4 | |
Swabbie
![]() Join Date: Sep 2019
Location: England
Posts: 5
Downloads: 11
Uploads: 0
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Hello, I've got all the default GWX mods, ARB WideGui that's it GWX - 16km Atmosphere GWX - Alternate Loadscreen - Full Circle GWX - Alternative Flotillas GWX - Axis Mediterranean Aircraft Skins GWX - Black Sea Campaign Files Only GWX - Captain America's Officer Icons GWX - English Nav Map and Grid Refs GWX - Enhanced Damage Effects GWX - Fix French GWX - Indian Ocean Campaign Files Only GWX - Integrated Orders GWX - Late War Sensors Snorkel Antennas GWX - Lite Harbor Traffic GWX - Main movie - 'Das Boot' GWX - Merged Campaign GWX - No Medals on Crew GWX - Open Hatch Mod GWX - VIIC41 Player Sub ARB WideGui 1920x1080 |
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#5 |
Loader
![]() Join Date: Feb 2014
Posts: 81
Downloads: 78
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Try this: http://il2forum.pl/index.php/topic,1...html#msg380768
6th post down. Let your browser translate the page. edit: I have been trying this myself and have not been able to get it to work. I don't know if I am doing something wrong, or what. Last edited by MrMojok69; 09-14-19 at 03:26 PM. |
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#6 | |
Swabbie
![]() Join Date: Sep 2019
Location: England
Posts: 5
Downloads: 11
Uploads: 0
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#7 |
Swabbie
![]() Join Date: Sep 2019
Location: England
Posts: 5
Downloads: 11
Uploads: 0
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#8 |
GLOBAL MODDING TERRORIST
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1st off....
You have the Black Sea campaign activated which over writes the stock campaign files. Then the Indian Ocean over writes the Black Sea. THEN the Combined Campaign over writes that! Not to mention the Lite Harbor traffic is in the wrong place. Remove all those and stick with the installed campaign files UNLESS playing in the Black Sea or Indian Ocean. If you want lite harbor traffic? Go ahead and install that. Unless you are playing the VIIC41? you don't need the late war senzors. Read the included manual. It explains all this stuff and many MONTHS were spent to produce the finest Manual EVER included with a Mod. I also don't think you should have the 16K activated if using ARB. ARB does require a few 'patches' as I have read. Tycho's being last. Last edited by Jeff-Groves; 09-14-19 at 05:57 PM. |
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#9 |
Swabbie
![]() Join Date: Sep 2019
Location: England
Posts: 5
Downloads: 11
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ARB does require a few 'patches' as I have read. Tycho's being last.[/QUOTE]
It is indeed a fine and detailed manual. I've reduced the mods to ARB WideGui GWX-Merged Campaign And Tycho…...I'd put it in the SH file but hadn't run it!! Now that I have, all seems to working as it should be. Many thanks for your assistance ![]() |
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#10 |
GLOBAL MODDING TERRORIST
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Sink 'em all MATE!
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