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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Jan 2002
Posts: 48
Downloads: 14
Uploads: 0
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That is just one exe file that installs everything without JSGME?
I guess GWX spoiled me lol.
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Nefari 412th Friday Night Volunteer Group - Aces High Friday Squad Ops |
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#2 |
Engineer
![]() Join Date: Mar 2017
Posts: 208
Downloads: 56
Uploads: 0
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I know it's not what you asked, but it comes from a guy who was skeptical of JSGME at first.
I consider JSGME preferential to non-JSGME modding. It's much easier to track issues, find and kick mods that cause problems. I now explicitly avoid mods that are non-JSGME. |
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#3 | |
Sailor man
![]() Join Date: Jan 2002
Posts: 48
Downloads: 14
Uploads: 0
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![]() Quote:
I recently had a computer crash and just yesterday installed SH3 and SH4. I installed GWX as I had a copy of it saved in a backup, and I also have RFB and TMO. But I'm confused on how to get them working without JSGME. Any help would be appreciated.
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Nefari 412th Friday Night Volunteer Group - Aces High Friday Squad Ops |
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#4 | |
Stowaway
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as far as actual mods there are 3 RFB TMO FOTRS and op monsun for the axis side of the game there is also my GFO that is more of a game issues fix that doesnt try to change the game difficulty or skill level so thats good to start off with all of those will require you use jsgme installer though but its a very easy simple tool to use |
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#5 |
Sailor man
![]() Join Date: Jan 2002
Posts: 48
Downloads: 14
Uploads: 0
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Thanks for the help guys, got TMO working with JSGME and I'm considering RSRD
I'm not a newbie really. i just go really long periods between playing SH. LOL
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Nefari 412th Friday Night Volunteer Group - Aces High Friday Squad Ops |
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