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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Bilge Rat
![]() Join Date: Jul 2019
Posts: 1
Downloads: 21
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![]() ![]() I recently returned to SH3 (I played it a looong time ago when CRT monitors were a thing) and am using WAC 5.2 and Optimized ARB WideGui 1920x1080 for WAC5.2 First of all, let me thank everyone involved with this community and modding SH3. Without your hard work I wouldn't be playing this game at all. Next, I'm looking for some help. The Weapons Officer has three disks: ![]() ![]() ![]() After watching some videos I sort of kind of understand what the first one (attack disk) is for but the purpose of no's 2 and 3 elude me. Could someone ELI5 what these do and how they work, or point me in the direction of some documentation please? |
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#2 | |
Swabbie
![]() Join Date: Mar 2021
Posts: 11
Downloads: 15
Uploads: 0
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Second one is for doing multiplication and division. It is based on a US disk from WWII.
Here is a tutorial on using the first and second disks. Third disk no idea. Author of the above videos also mentioned that there was a german disk specifically for the changing bearing over 1 minute, so it might be that. EDIT: I found the third disk manual as well. It is in the MaGui manual. Taken from this thread: https://www.subsim.com/radioroom/showpos...9&postcount=30 Quote:
Last edited by tarkalak; 11-07-22 at 08:24 AM. |
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#3 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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I made the third disk. Or the scales for it anyway. It was based on a linear sliderule somebody made the scales for Silent Hunter 1. Once I published the prototype some mods (Makman was the first I think) included it and put some color on my white pristine disks. This is the original thread:
https://www.subsim.com/radioroom/sho...d.php?t=147719 Basically it allows to find course/AOB from 3 bearings taken with equal time difference from a static point. Sort of like the first phase of the 4-bearing method before you move away from the listening point. The 4th bearing allows to know speed and distance to a position too. It isn't time-authentic for WW2 or Germans. (neither was the second disk, though I am sure they had other logarithmic sliderules like this to multiply/divide) Ask your Grandma/Grandpa. ![]() Someone suggested to flip the AOB scale around to get the AOB at the 3rd bearing. But I never got around to remake that scale. Though it is as simple as adding the B3-B1 difference to the found AOB.
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My site downloads: https://ricojansen.nl/downloads |
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