![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
|
![]()
I've had it for a while and was letting it sit until a lot of the bugs had been worked out. To mod this I just want to be sure that it's similar to SH3 and such. Just use JSGME, put the files in I want to use and then enable them? Just asking as it's been years since I've used it. I have it for SH4 and have never made any changes to it since installing.
|
![]() |
![]() |
![]() |
#2 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
Uploads: 0
|
![]()
To this day modding uboat is only copying the modded files in your
uboat data directory |
![]() |
![]() |
![]() |
#3 |
Commander
Join Date: Oct 2004
Location: Harrisburg, PA
Posts: 304
Downloads: 276
Uploads: 0
|
![]()
Thanks for the reply back! I'd read one of the mods that talked about using JSGME so I thought I'd ask.
|
![]() |
![]() |
![]() |
#4 |
Kapitain Leutnant
Join Date: May 2010
Location: GlanerBrucke
Posts: 424
Downloads: 251
Uploads: 0
|
![]()
I only use ragtag's and Vlostok's mod and they don't use jsgme.
Ragtak uses a installer now |
![]() |
![]() |
![]() |
|
|