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#1 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
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Hi,
I am planning in designing my training mission. I want a merchant to show up in a random direction within hydrophone contact with a random speed and course. But the mission would load any ship of the library available. I am still reading the guides but any help is welcome tks... |
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#2 |
GWX - KC Crash Test Dummy
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you could make a SH3 Mission with a few merchant ships and escorts at different distances from you.
Spawning at the same time as the start of the mission but all ships are independant of each other on different courses with radius circles say 10 20 30 40 50 kms at each waypoint and at different speeds and as the ships reach those radius circle they can respawn anywhere within that circle and carry on along there course to next waypoint. So your adding a random element to the mission that will play out different each time you play it and all you have to do is hunt them down. Also you could add aircraft into the mix making it harder to run on the surface chasing down the merchants as well as two to five escorts some competant some veteran some elite to spice it up a bit so to speak arriving in your area at 20 30 40 50 70 minuets into mission. If you would like any further help just reply to this post or send me a pm and i will touch base with you regards blackswan40 Last edited by blackswan40; 05-25-19 at 11:36 AM. |
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#3 |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
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tks blackswan40,
What I intend is a simple random target shows up, random speed, random course. Once it is destroyed another shows up but in another position and random speed/course. All within hydrophone/visual range. It is a fast target practice with unlimited /no duds torpedoes. Mainly target detection, speed and course guessing, then torpedo attack methods with TDC/UZO/TBT training. No opposition forces. Thing that I need to understand is the probability of a certain target class to appear. Managing the %. Sorry for the delay. Work got in the way. |
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#4 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
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Years ago I made a scenario like this for SH4 to train hydrophone tracking.
http://www.subsim.com/radioroom/show...&postcount=221 I made heavy use of the waypoint system where units choose to fork off from a string of waypoints with a different speed at a random chance. All of those waypoints (grouped together) forks off to a single waypoint far away that has a huge uncertainty region to randomize the endpoint location. So I made a string of successive waypoints, allowing forking off at different speeds starting with an initial low chance increasing at each next waypoint. So to have an equal likely hood of each speed being chosen. As for randomizing units you should make the waypoints for a group instead of a single unit. And have multiple kinds of merchant classes in that group, but only 1 may actually appear. I'm quite rusty on how to actually set this up in the mission editor of SH3/4. But it is the gist of it.
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 05-31-19 at 10:49 AM. |
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#5 | |
Chief
![]() Join Date: Mar 2010
Location: São Paulo, Brazil
Posts: 321
Downloads: 462
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![]() Quote:
Ok Pisces I will check it out tks. [emoji106] Sent from my iPhone using Tapatalk |
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