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#1 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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Good Evening,
In my last two patrols with my VIIB I noticed strange things. My watch crew (usually one qualified Officer + 1 qualified Bootsmann + 2 sailors) are often blind. Both patrols had me going home with almost all torpedoes although the weather was not extraordinarily bad and there were many radio contact reports. I didn't get the "Smoke on the horizon" message even once and was often only aware of attacks because TC was limited to 8x. If I'd then ask the WO for a contact report he says nothing in sight although there's a clearly visible destroyer shooting at us 2 km away. Has anyone experienced similar issues ? I'm on Windows 10 with a Steam install and run the game via SH3 commander. My modlist is: GWX GWX - 16km Atmosphere GWX - Integrated Orders Supplement to V16B1 (JSGME) GWX - No Medals on Crew Thomsen'S Sound Pack V3.2cg LifeBoats&Debris_v4 TKSS18 German U-Boats Compilation New U-Boat Guns Fixed Reworked FixAllSubGWX Pascal_Port_people OLC'S Modified Searchlight Beams for GWX Thank you! |
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#2 |
GWX - KC Crash Test Dummy
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Hi Eikson dont rely on your watch crew or your sonarman to locate convoys
1.when on surface while maning the uzo or looking through the Attack periscope sweeping the horizon keep pressing the L key if any ships or convoys are near you will lock on to them 2.When at perscope depth dont rely on your sonarman your hears can pick up a ship or a convoy at ranges as far as 38 kms away. When playing any SH3 Campaign as you approach your patrol grid dive to perscope depth for three hours at 2-3 knts and do sonar sweeps yourself its a tried and tested method by seasoned SH3 Uboat Kapitans. Happy Hunting ![]() |
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#3 | |
Ocean Warrior
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One can then rely on the sonar man instead of the unrealistic always listening to it as captain. http://www.subsim.com/radioroom/showthread.php?t=193199
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#4 |
Seaman
![]() Join Date: Oct 2011
Posts: 32
Downloads: 54
Uploads: 0
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BlackSwan and John,
thank you very much for those quick replies. I do sometimes look and listen myself, but I think it's rather tedious to do it constantly on a long patrol. Therefore, I mostly do it when I close in on a reported convoy. I will take a look at that hydrophone patch, thanks for that. I think I found what causes the issue: For some reason, when I uninstall the TKSS sub mod everything goes back to normal. Contact reports at over 10km are possible with a decent watch crew. Unfortunately, this means that I will have to live without those great models for now. I will need to luck into which mod it clashes with. You are right, I cannot rely only on my crew. But there was obviously something wrong with mine. Sometimes I would get contact reports with freighters just to go on the bridge and see that they are 500 m away. I've had PT boats shoot at my sub and only noticed because of the damage reports. Weird stuff like that happened all the time. Thanks again Eikson Last edited by Eikson; 05-16-19 at 12:36 AM. |
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#5 |
Ensign
![]() Join Date: Apr 2008
Location: San Diego, CA
Posts: 231
Downloads: 364
Uploads: 0
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It's the TKSS U-Boat Compilation, no doubt.
See my comments in the SH3 Mods Section. Although I pointed this out about the Type IX boats I've learned that it also applies to the other boats as well. I'm not computer savvy enough to fix, but I sure wish someone would. ![]() David I |
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#6 | |
Ocean Warrior
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__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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#7 | |
Ocean Warrior
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I've spent a fair amount of time in both GWX and NYGM and have not experienced your example in either.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper ![]() |
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Tags |
blind, gwx, sh3, visual, watch crew |
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