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#1 |
Seaman
![]() Join Date: Mar 2016
Posts: 33
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Does WoS mod support the measurement of RPM from the hydrophone? I'm in a fog bank AN5585 and I want to sink a suspected freighter!
Thanks fellow commanders. |
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#2 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
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To my understanding, and I'm not playing Real Navigation, your sonar man can spot contacts in a 40 km range, and you can also tell him to report contacts constantly giving you the bearing, but not the exact range unless his abilities are fully upgraded .
Be sure to dive below periscope depth to eliminate surface noise in bad weather for better sonar performance. The sonarman analyzes the RPM giving you the ship type - merchand or warship. Also sonarman doesnt' give you an exact id of the ship, you will have to identify it yourself also the country. Sink a friendly ship and it's game over. Last edited by XenonSurf; 05-07-19 at 10:40 AM. |
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#3 |
Seaman
![]() Join Date: Mar 2016
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Ahh perhaps I was being misleading. I'm interested in whether you can count the revolutions on screws (i.e. revs per minutes) and use that to calculate speed in WoS?
Thanks |
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#4 | |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
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Well, this is not Jane's 688...So the answer is most likely no. But you are free to listen yourself at the sonar station to figure out, however I doubt there are x sound schemes for the x ships in the game. Also that mehtod is bad for getting good speed readings, if I was the skipper in 1940 and you told me about that, I would immediately send you to a cure institute ![]() Last edited by XenonSurf; 05-07-19 at 03:05 PM. |
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#5 |
Seaman
![]() Join Date: Mar 2016
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Ahh Janes 688 and the waterfall! Happy days indeed!
I was basing the question on http://www.subsim.com/radioroom/showthread.php?t=204151 which seemed to indicate that a mod once did have the RPM settings, and a full set of charts for each sound scheme. I wondered if it was included in WoS. No matter for the actual situation at hand. It was a Costal Boat, so surfaced and sank it with the gun. I wondered why they were not shooting at the target that I though they were, but that was because there was a fishing boat there too. 178 GRT added to my score! |
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#6 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
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Theoretically, to get a speed estimation based on RPM, your sonarman (or yourself) would need to identify the ship first before watching it in the scope or UZO, and purlely based on the 'sound signature'. This is a technology of the mid 50s I think, and not used in WWII even if the theory was known. Sonar technology in WWII didn't yet have this 'maturity'. As a comparison: The active sonar combined with a passive one which was part of the U-boat XXI's equipment was already revolutionary at its time (1944-1945).
Identifying ships with sonar alone is AFAIK only possible in the SH5 stockgame with easy arcade settings - and surely not based on RPM listenings. However, go look in the mod download section, maybe there is such a thing. Last edited by XenonSurf; 05-07-19 at 06:57 PM. |
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#8 |
Seaman
![]() Join Date: Mar 2016
Posts: 33
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Sjizzle - perfect. Thanks that was the answer I was looking for! (although perhaps not the answer I wanted!).
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