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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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I'm using Reshade now. But I was wondering if the game will support modding like Silent Hunter did.
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#2 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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From what I understand, modding tools will be released this summer.
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#3 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
Downloads: 11
Uploads: 0
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yep, modding SDK is scheduled for summer.
Oh god that reminds me, I was gonna have a little dig around the games files, it actually has some modding capability already in the form of just editing some values in some Excel spread sheets ![]() but there is not alot of sense in modding an Early Access game that gets patched on almost a daily basis. honestly, I think if someone wanted to take Uboat and mod it to play exclusively like SH3, i think it will be absolutely possible with the finished product. Though If you get in to it properly, I'm not sure you want to do that. Last edited by JU_88; 05-01-19 at 05:02 PM. |
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#4 |
Samurai Navy
![]() Join Date: Sep 2002
Location: At your mom's house...
Posts: 571
Downloads: 218
Uploads: 0
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I need to transfer my radio music from Wolves of Steel over to this. Shouldn't be a problem, I hope.
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Last edited by clayton; 05-02-19 at 12:47 AM. |
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#5 |
Engineer
![]() Join Date: Apr 2005
Posts: 212
Downloads: 58
Uploads: 0
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That is great news!!
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#6 |
Swabbie
![]() Join Date: May 2019
Posts: 7
Downloads: 0
Uploads: 0
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Unity engine should support surfacec ships 🤔🏴☠️😄
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