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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Feb 2019
Posts: 95
Downloads: 6
Uploads: 0
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Hey all my first mission and using TWOs..I found my self in the middle of 2 DD's and a old dreadnought... was to close get firing solution and to close to dive. So figured What the HELL going for a Point blank shot. 2 dd's are right out in front of my bow about bearing 40 to my Starboard and 150m out crossing my front. the other is trailing 1/2 ship length about 400 meters out. I figured the speed earlier at 16 knots.. now I want to just do a fast fire straight ahead.
I clicked (X) on the closest DD locked him in and set my scope to zero..AOB to around 80 Port and range to 30 meters. I set 2 TP's to 3 meter depth med speed. 1 to 4 meters and slow with magnetic. fired 1st TP before closest DD got into screen(scope at Zero degrees) It ran past closest dd and hit and sink the DD. fired the electric set to MAG then the other shortly after...both hit closest DD BUT, on the Tac map just showed TP bounce off hull then continue along. Is there a min set distance needed for TP to arm ? Is there a way to make it live in the tube ? Also am I doing some thing wrong on my quick fire set-up ? Thanks in advance AP514---Rookie Captain |
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#2 |
Admiral
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300 meters
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#3 |
Gunner
![]() Join Date: Feb 2019
Posts: 95
Downloads: 6
Uploads: 0
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ah..crap....
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#4 |
Admiral
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Welcome to the battle of the Atlantic!
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#5 |
Sailor man
![]() Join Date: Jan 2019
Location: Nashville, TN
Posts: 50
Downloads: 48
Uploads: 0
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Is the Dreadnought the Schleisweig (sic)? Might want to check that solution.
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#6 |
Admiral
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Oh hey yeah that’s right! Did you check the flags? You are shooting your own guys! Haha!
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#7 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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Yup, your sub just became Kriegsmarine's William D. Porter :-)
Another thing that might have helped you avoid court martial is that if you set torpedoes to MAG and then they bounced off target ship, it means they were set too shallow - MAG seting is for under keel shots, so torpedo must run about 1-2 meters deeper than target's draft. |
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#8 |
Gunner
![]() Join Date: Feb 2019
Posts: 95
Downloads: 6
Uploads: 0
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Actually my scope is so Dam Dark I could hardly see the ships at point blank
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#9 |
Grey Wolf
![]() Join Date: Oct 2010
Location: Poland
Posts: 874
Downloads: 72
Uploads: 3
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At night, that would be about right (you'll often find remarks like "too dark for submerged attack" in ship logs of WW2 U-Boats. Periscopes, especially attack periscope which was smaller and thus caught less light, were terribly dark in low light conditions). If this happens during day, there might be something wrong with your installation.
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#10 |
Helmsman
![]() Join Date: Jul 2014
Posts: 109
Downloads: 73
Uploads: 0
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just for info i always fire my torpedoes at point blank ranges of around 500m
that way i clearly cant miss and before that i would go very close to the ships to know which merchants were armed so that i know which ones i can "save" for my deck gun later lol but its still very hard especially at night... periscope is quite worthless in terms of magnification power lol |
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#11 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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To compensate for weird identification possibility - especially at night - you can use a special mod for TWOS,
TWoS UI cmd_Radio Reports_Auto Target ID Of course it takes away some realism because this AutoTarget feature is perfect, but as I said it's to compensate for the sim limitation, so use it sparingly ![]() But realism at some point goes overboard anyway, e.g your watch crew have magic eyes through the fog or over long distances to report you convoy smoke etc. , so the realism discussion is vain at some point. |
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