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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Nov 2017
Posts: 4
Downloads: 26
Uploads: 0
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Hey all,
As you can see in these screen shots, I've got a little problem. ![]() ![]() Mods, in order, as they appear in Generic Mod Enabler: • sobers hud sounds V1 SH5 • SH5_7A_Conning_Fix • Sobers CrewAI mod SH5 • Nauticalwolf’s_Torpedo_Textures_v1.2 • MadMaxs_SH5_Subdiesel (mono) v2 • FX_Update_0_0_22_ByTheDarkWraith •AI_Crew_Damage_Control_Revised_Zones_cfg_Based_On _FX_Update_By_TheDarkWraith • FX_Update_0_0_22_Stock_Torpedoes (modified for torpedoes failure patches) • FXU_0_0_22 Ship zon Files • DynEnv v2.9 – 1.Main Mod • DynEnv v2.9 – 3.a Enhanced Visibility (medium) • DynEnv v2.9 – 4.a. Camera Filters – Realistic Colors • DynEnv v2.9 – 8.a. Wave Mechanics - Breeze • DynEnv v2.9 – 10.II Seafloor (medium resolution) • DynEnv v2.9 – 11.a.I Sea Plants – Atlantic Kelp Forests (high resolution) • NewUIs_TDC_7_5_0_ByTheDarkWraith • IRAI_0_0_41 ByTheDarkWraith • Shadow Improvements ModLRes NoImpact • EUFv2_0_UBoat_FX_v0_0_6f_TheBeast • gap – Alternative Cursors & KM Map Tools vs – 1. Base Mod • sobers NO water drops V1 • Equipement_Upgrades_Fix_v1_4_byTheBeast • Equipement_Upgrades_Fix_v1_4_Patch_1 • Equipement_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober • SteelViking’s Interior Mod V1.2 • SteelViking’s Interior Mod V1.2.2 Patch • MQK Gradient_IO • MQK Gradient_LocationMaps_IO • MQK Gradient_ShapeTextures_NO • MightyFineCrew Mod 1.2.1 Stock w beards • Water reflections intensity varied by available sunlight by TheDarkWraith • WHF-FUC_We Have Flooding-Flooding Under Control_Fix • Sobers collision sounds SH5 I added these mods in the middle of a campaign, which I'm not too far into, so should I need to reinstall the game and mods that's fine, but hoping maybe there's a conflict I'm missing before trying that. Any help would be greatly appreciated. |
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