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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sailor man
![]() Join Date: Apr 2017
Location: Below the thermocline
Posts: 45
Downloads: 74
Uploads: 0
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I have a curious problem and I don't know what to do about it. I have a slight, but noticeable framerate drop anytime the ocean surface is in view. If pan down so that no part of the ocean surface is in view the problem goes away. Is there a fix for this?
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#2 |
Grey Wolf
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Maybe try lowering the quality of the ocean surface in the video settings. I have the same problem on my laptop and I suspect it's because it's not meant for gaming. A better video card and/or more ram would probably help. You could also try messing around with some of the other graphics settings.
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If you have a question about celestial navigation ... ask me! ![]() Celestial Navigation Spreadsheet |
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#3 | |
Sailor man
![]() Join Date: Apr 2017
Location: Below the thermocline
Posts: 45
Downloads: 74
Uploads: 0
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#4 |
Watch
![]() Join Date: May 2018
Posts: 19
Downloads: 13
Uploads: 0
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Me it occurs when I use the compress time F9, but sporadically, i got plenty of ram and a decent video card so it might be an encoding thing.
Or maybe, the mod affects the main game on some parts, do u use a mod? |
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#5 | |
Sailor man
![]() Join Date: Apr 2017
Location: Below the thermocline
Posts: 45
Downloads: 74
Uploads: 0
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I'm thinking it's a lack of optimization issue. It may also be something related to draw distance which I can't change because we only get one graphics "slider." |
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#6 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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The ocean runs on the CPU because we need to query it for the wave heights.
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#7 |
Watch
![]() Join Date: May 2018
Posts: 19
Downloads: 13
Uploads: 0
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do u use a gog installed game or the original?
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