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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Nov 2011
Location: Belgrade - Serbia
Posts: 2
Downloads: 54
Uploads: 1
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Ahoy! Sounds crazy (perhaps) but: has anyone tried replacing light flaks with heavy? I tried moding the Cfg\basic and Menu\cfg\game\conning_barracks_* files in order to assign heavy flaks to A01 and A02 positions but without sucess.
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#2 | |
Ocean Warrior
![]() Join Date: May 2012
Location: In the sea, on land and above
Posts: 3,481
Downloads: 875
Uploads: 0
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![]() Quote:
![]() Have you tried to change NSS_Uboat **. eqp? |
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#3 |
Nub
![]() Join Date: Nov 2011
Location: Belgrade - Serbia
Posts: 2
Downloads: 54
Uploads: 1
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Still no joy. I managed to put heavy flaks instead fo light by adding them to list on A01 and A02 wapons in basic.cfg file and assigning to particular place on submarine - 3 flakvierlings on IX-3 coning tower of IXD-2 (A01, A01 and S01). They are visable (meaning as 3-D objects) in single missions but not functional (no ammo, no crew, reporting flak destroyed etc.) except the one on S01.
Must be some other file(s) that determines number and type of weapons on each coning tower. ![]() |
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#4 | |
Lieutenant
![]() Join Date: Jun 2010
Location: Germany
Posts: 269
Downloads: 3
Uploads: 1
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![]() Quote:
The pictures in the old Threads here on Subsim are all gone now, since that was "in the old Days". I think, the Guns we have in the Game for the UBoat are absolut enough. Well, i have not modified my guns, but the Shells. Make them a little bit stronger, and you may be happy. But dont use the Shells that you and all other Vessels use. Make youre own. And make shure, you are the only one that these can use. Beware, such things will change the Game-feeling immense. Greetings. |
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