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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jun 2017
Posts: 26
Downloads: 1
Uploads: 0
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Version 1.1
In Progress General PersicopeDpethinFeet variable now applied to the auto dropping of masts Fixed the <n> in event headers Helo and aircraft now support 0 sonobuoys and 0 depth bombs Helo torpedo hardpoints added CIWS particle now specified in ship txt file: Anti-MissileGunParticle=ships/particles/tracers_burst Tree density now specified by biome New terrain shader and textures for better visuals and performance Fixed an offset bug with Scenery object spawn locations New vessels added: usn_ssn_seawolf, usn_ssn_los_angeles_flt3, plan_ssbn_xia, plan_ssn_han, plan_ssk_song, plan_ss_ming, plan_ss_romeo, plan_ddg_luda, plan_ddg_luda3, plan_ddg_luhu, plan_ddg_sovremenny, plan_ff_chengdu, plan_ff_jianghu, plan_ff_jianghu3, plan_ffg_jiangwei, plan_lst_yukan, plan_lst_yuting, plan_aor_fuqing, plan_ap_qiongsha, plan_as_daijiang New weapons added: plan_yu-1, plan_yu-5, plan_yu-7, plan_cy-1, plan_fqf2500_mortar, plan_type81_mortar, plan_type87_mortar, plan_type_79a_shell New aircraft added: plan_z-9, plan_y-8x Campaign Fixed a bug where RESUPPLY_CONVOY_1 could erroneously be called Fixed an icon display issue where a port invaded by a landing force did not update colour Added South China Sea bathymetry data Added South China Sea chart New campaign "campaign003" created for South China Sea South China Sea Progress Work on the South China Sea campaign is coming along well. New vessels, including the playable Seawolf and Los Angeles Flight III (688i) classes, new aircraft and weapons as well as the setup for the campaign map are now completed. ![]() Aside from the new vessels and aircraft of the PLAN (Peoples Liberation Army Navy), the terrain system has also had a complete overhaul to improve visuals and performance as well as adding support for larger cities and air bases. ![]() ![]() Sources, http://steamcommunity.com/app/541210...2967807455160/ http://steamcommunity.com/games/5412...87635410711880
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![]() Last edited by jrolson; 02-08-18 at 11:49 PM. |
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#2 |
Bosun
![]() Join Date: Jun 2017
Location: Germany
Posts: 61
Downloads: 65
Uploads: 0
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That looks pretty awesome!
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#3 |
Seaman
![]() Join Date: Jul 2017
Location: USA
Posts: 40
Downloads: 68
Uploads: 0
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awwwww yeah!
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I'm pretty stoked about this new theater looking forward to release.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Stowaway
Posts: n/a
Downloads:
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Looks very promising.
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#6 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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#7 |
Watch
![]() Join Date: Jun 2015
Location: Australia
Posts: 17
Downloads: 146
Uploads: 0
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Hey, you seem to be in the know..
Is the frame of the Seawolf at dock some new phase of game..? Will I be able to zoom in on the tactical map...? Do you think the Australian Government will allow me to build a submarine for my own personal use..? When do you and your fellow cold war friends think this amazing looking content will be available..? What do you think of having Hull popping as an in game feature, say like knuckles are....? Do you think we should be able to deploy a 'Sail Watch' as such and have this fact represented and rendered in the graphics'....? Sorry my questions are getting longer.... Thanx |
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#8 |
Good Hunting!
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Looks great! Can't wait for it
![]() (there's also a "republic" typo in the global view map lol)
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#9 |
Bosun
![]() Join Date: Jan 2012
Location: United States
Posts: 62
Downloads: 57
Uploads: 0
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Wow!
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#10 |
Watch
![]() Join Date: Dec 2017
Posts: 15
Downloads: 3
Uploads: 0
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If this campaign has the Seawolf and 688i, shouldn't Burma be called Myanmar? I thought they changed the name in 1989.
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#11 |
Sonar Guy
![]() Join Date: Oct 2011
Location: Arkansas, USA
Posts: 376
Downloads: 65
Uploads: 0
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Well, whether it's Burma or Myanmar, I'll be very happy when we get the South China Sea campaign! That's my old stompin' ground.
I just got into Cold Waters two days ago. My oldest daughter came to visit me and wanted to buy me a game. So I looked around and found Cold Waters. I have Atlantic Fleet and I like that, but I was surprised to see something this extensive from Killerfish. I'm loving it! Anyway, I've been flying flight sims for the most part for a while, but Cold Waters inspired me. I reinstalled Silent Hunter 4 and Atlantic Fleet, and I'll be looking at the rest of my naval sims to see what else I want to get back into. I missed my ships, LOL! ![]() |
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#12 |
Frogman
![]() Join Date: Jun 2003
Location: Georgia, USA
Posts: 302
Downloads: 130
Uploads: 0
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I think it's going to be set in the '90's if it's following Tom Clancy's book SSN.
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#13 |
Edgerunner
Join Date: Jun 2015
Location: United States
Posts: 32
Downloads: 10
Uploads: 0
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I believe the timestamp in the screenshot shows 2000, assuming it's not placeholder data.
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#14 | |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
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#15 |
Bilge Rat
![]() Join Date: Feb 2018
Location: Kentucky
Posts: 1
Downloads: 67
Uploads: 0
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Anyone notice the far ship is still flying it's flag on it's stern.
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