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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jan 2018
Posts: 38
Downloads: 4
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ok, so 1 of my crewmen got the "riposte" special, and another got "overcharge".
if I activate both abilities while at battlestations... my torpedoes become instant underwater missiles of doom, that appear to be able to travel a kilometer per SECOND! Also? ONE torpedo can sink a fleet carrier easily. lol I know I did not mod this ability, so it appears that just stock, the combination of these 2 abilites is wayyyyyyy OP. anyone else have experience with this? I should add, I am using mk16 torpedoes. it was hilarious with the mk27s. they look like spinning tops they circle so fast! I fired one at a cruiser, and long before it ever made it there, it started spinning at tornado speed, then shot off behind me for god knows what target that it never hit. was quite funny. |
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#2 |
CTD - it's not just a job
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... that 27 was homing-in on YOU!!! It didn't hear anything out front when it went active, but it did hear YOUR screws!
![]() I've not done the abilities thing myself, and haven't encountered that combo. ![]()
__________________
"...and bollocks to the naysayers" - Jimbuna |
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#3 | |
Pacific Thunder
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Before, I would discharge the Special Ability crewmen and trade them in before departing on patrol. Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#4 |
Seaman
![]() Join Date: Jan 2018
Posts: 38
Downloads: 4
Uploads: 0
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I like the idea behind most of the abilities, even if they do seem a bit "star trek" at times, but some of them just have a bit too much "oomph" to them.
I also like them because it give you an easy way to mod how the game works outside of the config, sim, and zon files. you can use them to control a great many things... like underwater sub ranges for example... that are otherwise more difficult to modify accurately. |
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#5 |
CTD - it's not just a job
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Just be sure you're close enough to an enemy combatant when you shoot them "homers", else all they "hear" is you when they go active! Torpedo: "Ooooh, I hear screws! Those behind me are loudest!" chase chase chase...
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__________________
"...and bollocks to the naysayers" - Jimbuna |
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#6 |
Seaman
![]() Join Date: Jan 2018
Posts: 38
Downloads: 4
Uploads: 0
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sunk 1.3 million tons of shipping without getting hit by one of my own torpedoes.
yet. |
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