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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Subsim Diehard
![]() Join Date: May 2006
Location: Texas!
Posts: 971
Downloads: 78
Uploads: 3
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Would be nice to have a clock in the game showing the time of the day and total mission time.
lb
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"Seek not to offend or annoy... only to speak the truth"-a wise man |
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#2 |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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I'll second this.
This became a big issue in a modded-in single mission - The Hunt for Red October - but in general, what I'm about to say applies to any situation where you're hunting a quiet sub. I was attempting to follow a search pattern, carefully lay out how far October could've gone since I'd lost got a sonar bearing to get a circle for the furthest she could've gotten in that time, but it's nigh unto impossible to know without knowing the time. Just one example of the many ways it could be extremely useful to know how long it's been since you last had contact. Especially with weapons - to calculate how far along your harpoons are, or how long that darn air-dropped torpedo has been running that you're trying to evade. This could all work with a real life timer, were it not for the fact that I don't want to spend 5 hours of uncompressed time doing a search pattern... |
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#3 |
Mate
![]() Join Date: Jun 2017
Posts: 58
Downloads: 25
Uploads: 0
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Actually way points to set a course would be nice. Maybe a little less interactive, but also less busy, so time to get ready. I'd asked for a timer in addition to a clock in combat. How far did space those torps? An that's how many yards? So I've got almost a minute and a half left?
There is a clock on the campaign map. I suppose using the 'H' heading marker to check distances is OK, but drawing tools (circle, point, line) would help for guessing course work when making rash decisions. Like abandoning the way points. |
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#4 | |
Bosun
![]() Join Date: Oct 2006
Posts: 66
Downloads: 15
Uploads: 0
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And not having the grid be relative. That's really annoying, actually, since it really destroys your sense of absolute location. The history trail is nice, but it only goes so far. |
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#5 |
Loader
![]() Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
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yes, my bosun needs a grease pencil, a ruler and a stopwatch. That would be really handy in game
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#6 | |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#7 |
Loader
![]() Join Date: Nov 2017
Posts: 90
Downloads: 9
Uploads: 0
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#8 |
Captain
![]() Join Date: Oct 2004
Location: AZ & DC
Posts: 487
Downloads: 48
Uploads: 0
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Sometimes I get a mission that has some travel to be done. I get side-tracked with something in the way. I can engage or quietly withdraw, but I don't know what my time availability is.
Life has not been that difficult, but the idea of a "tasking to engagement" clock would be helpful. Among many things, managing Time and Space is a Commander's concern. I see the issue and it would produce better mission results. I hope it gets passed to the CNO. As far as mechanics, I look to my Q-Master/OOD to let me know what is an early time is to be in the "possible" target area. |
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