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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Oct 2017
Location: Right here
Posts: 26
Downloads: 21
Uploads: 0
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Copying from the steam forum;
Version 1.09d Beta Now Available Version 1.09d Beta 22 Dec 2017 To opt in to the beta: Right click the Cold Waters in Steam library, go to properties and you should have new "BETAS" tab added, then use the pulldown to select the beta you would like to opt into -leave the early access code empty- and the new update should download. When you run the game the version number should read version 1.09. Opting into the beta will likely break any mods or custom content so be sure to disable your override folder. ============================== Major Changes - Start of combat sonarman greatly improved. Please check for any issues with initial contact assignment with detected or lost contacts, duplicate "S" contacts etc. - INSERTION and LAND_STRIKE missions were crashing in previous 1.09 versions. Please verify that these mission types are working and if you have a campaign where they consistently crash on loading, please email us the save game. Confirmed still crashing: We'll roll out a fix in the next day or so. - Subsequent missions could crash due to assignment of neutral flags in the previous mission. Please check multiple missions work fine in the same play session. ============================== General Fixed all new vessels and radar orientation issues Added civ_ms_old_freighter Added civ_ms_old_freighter to norwegian_sea_traffic.txt files default/language_en/dictionary/dictionary_interface.txt added contact types: SonarContact=Sierra RadarContact=Romeo VisualContact=Victor ESMContact=Echo MultipleContact=Master Added neutral and whale probabilities to config.txt file: [Miscellaneous] //Flat % chance for whales WhaleProbability=0.1 //Probability * pixel value of traffic map (0-1), rolls 2x NeutralVesselProbability1=0.33 NeutralVesselProbability2=0.25 PeriscopeDepthInFeet variable in vessel txt files now correctly applied to mast usage Removed deprecated variables from default/language_en/message/briefing.txt (StrengthTypes, ConditionTypes and TextInPort) Combat Initial sonar contact callouts corrected and improved for new and lost contacts Fixed misclassification of contacts and duplicate initial contact names Fixed a bug where contact names could not get generated correctly leading to blank or duplicate names Fixed a bug where initial contact had TMA progress calculated when it should not Campaign Fixed chance for subsequent mission crash due to assignment of neutral flags in the previous mission Increased escorts in 68 campaign for some missions where 0 escorts could be generated Mission orders clarified to be aware of neutrals in the region Strategic map now moves player sub at flank speed Strategic map speeds now correctly used at start of combat (max telegraph value 5) SSBN_PATROL_1 language file, clarified that it is a surface group you are hunting with a boomer below Disabled event date forwarding as it caused the date to be out of sync at campaign start ================================================== ================================================== |
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