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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Hi,
I have read the entire modding guide on Steam published by the devs, but the trigger in my title is not explained. In the campaign_data file, under Locations you find for example: [Locations] //UK //Holy Loch 0 Alignment=FRIENDLY Function=PLAYER_BASE,NAVAL_BASE,AIRBASE BaseMapPosition=-224,-198 AircraftType=us_p3c_orion AircraftTypeInvaded=wp_il-38_may AircraftPrepTime=10 AircraftHeadings=330,70 AircraftSearchRange=700 MissionTypes=RETURN_TO_BASE,LAND_STRIKE,INSERTION LinksToWaypoint=IG7 or a similar green entry for the 'enemy' Murmansk: MissionTypes=LANDING_FORCE,ASW_PATROL,ASUW_STRIKE, SHIP_RESUPPLY,SUB_RESUPPLY,SSN_PATROL,SSN_WOLFPACK ,SS_PATROL,SS_WOLFPACK,SS_SPECOPS,RESUPPLY_CONVOY Other enemy locations DON'T have this trigger, so I wonder what it does exactly, I understand that it points to the different missions as defined in the mission folders, but why do specific locations are missing this trigger, for example, Trondheim is a frequent location for the enemy to operate amphibious attacks etc., yet no such trigger: //Trondheim 6 Alignment=FRIENDLY Function=STRATEGIC_NODE,AIRBASE,INSERTION_TARGET BaseMapPosition=67.2,-83.5 AircraftType=us_p3c_orion AircraftTypeInvaded=wp_il-38_may AircraftSearchRange=700 AircraftPrepTime=15 AircraftHeadings=315,45 AircraftSearchRange=700 LinksToWaypoint=NC3 LinksToRegionWaypoint=N5 Thanks for a feedback! |
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#2 |
Seasoned Skipper
![]() Join Date: Jul 2007
Location: The Icy North
Posts: 693
Downloads: 189
Uploads: 0
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This is the kind of missions a given base spawns. So Holy Loch spawns the INSERTION, LAND_STRIKE and RETURN_TO_BASE missions since only the player sub can be assigned those. Murmansk spawns a wide assortment of enemy missions, while Gremikha spawns SSBN missions.
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#3 |
Sea Lord
![]() Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,721
Downloads: 107
Uploads: 4
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Hi Julhelm,
thanks for your precisions. I was asking this to implement some insertion and land strike mission into some mods. So, from your answer I will assume that (please correct me if wrong): To edit a campaign for the player to get specific missions, it's not enough to define these missions under [PLAYER MISSIONS] ... PlayerMissionTypes= .... + frequencies and thresholds, but all these missions (and enemy missions) must also be present somewhere under 'Location' and ... MissionTypes= ... Correct ? |
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