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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Dec 2010
Posts: 120
Downloads: 54
Uploads: 0
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Like in the silent hunter series? Obviously with time compression. I kind of miss that, because it sort of put you in the world to traverse instead of having to look at a 2D Map. It would also make surfacing and diving more involved in the game along with having to use the radar/ESM periscope more to find your contacts instead of a popup window saying you found them. I don't know if it would make the game more tedious but, sailing on the surface, finding targets, emergency diving when a plane appeared and ballasting tanks when your badly damaged sub survived a pounding was half the fun. This transient 2D map stuff between instances sort of pulls you out of the battlefield you're fighting in.
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