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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Oct 2005
Posts: 209
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After playing SH III for a while decided to fire up SH IV for a while and refamiliarize myself with it,
So I set the first scenario at the Asiatic Fleet, opted to start outside the harbour but couldn't get the boat moving!! Set a coyrse, moved the speed to ahead 2/3 and got a "Cannot Comply" message. Any clues? Its obviously something basic -- I have crew in the engine room but what am I missing to not even to get the boat moving along set course?? |
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#2 |
Engineer
![]() Join Date: Oct 2005
Posts: 209
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When playing the German side I have no problems -- plot a course and move out...no "Cannot Comply" messages...boat moves out right away as plotted once the speed is set
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#3 |
Sink'em All
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Do you have any other mods installed? What version of SH4 are you using?
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#4 |
Engineer
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No -- NO other mods installed -- just a clean version of original SH 4
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#5 |
Ace of the Deep
![]() Join Date: Feb 2004
Location: Colorado
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This isn't much help, but I've seen that too a long time ago, and I don't remember how I got around it. Upgrading to v1.5 and then one of the super mods (I am loving FOTARS Ultimate even in its beta state) will certainly cure it.
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![]() ![]() ![]() Run Silent, Run Deep, and Sink 'em All |
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#6 |
CTD - it's not just a job
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Look at your crew screen and see if you have active crew at key locations, such as control room and engine room. If a crew is "fatigued", that will happen also, such as leaving them at Battle Stations for too long. "Fresh start" should not have that though. Look in the upper right corner of your screen for any icons there... which version of SH4 do you have, such a v1.3, v1.4, or v1.5? Where did you get your game from, such as Steam, Amazon, etc.? Is it a download or DVD?
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Engineer
![]() Join Date: Oct 2005
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It is a DVD that I put on my laptop -- Pretty sure all the critical positions are fully staffed (first thing I checked).
What I now can't understand is if it works just fine on the German Side -- why do I get the "Cannot Comply" message on the American side -- and I also can't recall this ocurreing when I first installed it. I'n just baffled |
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#8 |
Silent Hunter
![]() Join Date: Dec 2004
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Does it happen again with a new commander profile and a brand new patrol?
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#9 |
Engineer
![]() Join Date: Oct 2005
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It looked Like it did -- first time it happened was when I tried to start my Career from the Philipines...started off with "Cannot Comply" messages when I did the plot and tried setting the speed.
So I tried a new career fresh from the ground up starting at Pearl and got the same "Cannot Comply" message. But switching to the German side and things worked perfectly. I'll try again starting my career and seeing if anything improves. |
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#10 |
Eternal Patrol
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This is silly. I don't recall ever getting a "Cannot Comply" message but I do remember having a bug where the boat wouldn't go forward until I had put it in reverse, the forward. May help, may not, but there it is.
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“Never do anything you can't take back.” —Rocky Russo |
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#11 |
Engineer
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LOL -- anything is worth a try
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#12 |
Engineer
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Posts: 209
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Well that didn't work -- still no joy BOO HOO
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#13 |
Navy Seal
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The most common thing that causes "cannot comply" is that you accidentally leave the crew on battle stations for 20 hours or so. Nobody gets to go to bed, there is no change of the watch and eventually the crew is unable to comply with orders.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#14 | |
Engineer
![]() Join Date: Oct 2005
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![]() Quote:
I'll go over it again but I am certain (so far as I can see) the crew are NOT at battlestations at all -- the sub hasn't even gone anywhere yet. |
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#15 |
CTD - it's not just a job
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repeat
__________________
"...and bollocks to the naysayers" - Jimbuna |
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