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#1 |
Swabbie
![]() Join Date: Jul 2007
Posts: 11
Downloads: 17
Uploads: 1
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Hey guys, look in the graphics mods section for my new and first mod that gives you the water depth across the whole navigation map.
Darker Colors version Link to slightly larger preview Vivid Colors version Link to a slightly larger preview Changelog; 1.1 Oceans and seas name have been fixed for better readability. 1.2 Added a more colorful version called Vivid Colors I found in one of the ressource file a bathymetric file and I used it with up to date Google Earth data to make a better map Tell me what you think ! Last edited by err0r4o4; 07-15-17 at 05:23 AM. |
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#2 |
Sonar Operator
Join Date: Jul 2017
Location: Central Europe
Posts: 20
Downloads: 71
Uploads: 0
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Thanks very much gonna try it.
would be cool to see a real seamap with depth in numbers in the future.
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DBF |
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#3 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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Oh this looks good
Thanks Mitchmaker ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#4 |
Swabbie
![]() Join Date: May 2010
Posts: 11
Downloads: 147
Uploads: 0
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WOW!! Perfect Good!!!
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#5 |
Watch
![]() Join Date: Feb 2014
Posts: 16
Downloads: 384
Uploads: 0
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Thx mate, good work !
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#6 |
Good Hunting!
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This looks great! It seems like it could be hard to see friendly platforms on these maps. I'm not sure if that's just because I'm color blind or not, though.
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#7 |
Swabbie
![]() Join Date: Jul 2007
Posts: 11
Downloads: 17
Uploads: 1
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The game has some post processing. I had to adjust it few times until it was fine in-game. There are many ways to increase contrast between units and background, I may do a high contrast version in the future if needed!
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#8 |
Bilge Rat
![]() Join Date: Jun 2017
Posts: 1
Downloads: 14
Uploads: 0
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How do you download this? I see no links from OP.
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#9 | |
Good Hunting!
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Your friendly neighborhood modern submarine YouTuber. My videos: **Exclusive Look at Modern Naval Warfare!** Dangerous Waters Liu Doctrine (LwAmi Learn to play Dangerous Waters |
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#10 |
Shark Hunter
Join Date: Jul 2017
Location: AM 9661
Posts: 92
Downloads: 66
Uploads: 0
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Thanks very much for this mod! Great work, keep it up Sir. O7
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#11 | |
Swabbie
![]() Join Date: Jul 2017
Posts: 13
Downloads: 23
Uploads: 0
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Very nice maps! It definitely adds to the game play. I too am having difficulty seeing the NATO blue units. The red Russian are fine. I wonder if changing the NATO units to a green color would fix it.....not sure if that's possible though. |
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#12 |
Sailor man
![]() Join Date: Jun 2017
Posts: 47
Downloads: 14
Uploads: 0
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Good work on this, err0r.
I wish the contrast between the map and the blue Nato units was just a little greater. Let me know if you make any further refinements. Maybe this could eventually be added to the Playable Ships Mod. |
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#13 |
Swabbie
![]() Join Date: Jul 2017
Posts: 13
Downloads: 23
Uploads: 0
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So I found out how to change the color of the nato units on the strategic map.
Add the below lines or change the existing "PlayerIconColor" in the override/campaign/campaign001/campaign_data.txt file. Add them to the [Sprites and Toolbar] section. (Not sure if the section makes any difference but it keeps it organized). You may need to copy and paste an original copy from the default/campaign folder. You will have to do it for each campaign you have 001 is the 1984 campaign, 002 is the 1968. I have 003 which is the awesome 2004 campaign from LTGBeam. For me only the 001 campaign had these lines and I changed the PlayerIconColor number until I could see it more clearly on the Enhanced map mod then added the lines to the other campaigns. I use the "Darker" map as it works well with the new player color. All colors of text or images work like this from 0-255... red,green,blue,transparence. So... all 255's are white. 0,0,0,255 is black. changing the transparence is a neat feature.... Anyways, I changed the Player Color to the numbers below. It is a very vibrant blue, but it is very 'see-able'. The enemy and contact over time I left as is. It is the russian red and gets darker and darker over time as the contact fades. You can change the numbers as you like to get it how you want. It is the same idea as errOr changing the ocean and sea text color to be seen on the enhanced map. ***ADD BELOW LINES*** PlayerIconColor=0,90,255,255 EnemyIconColor=255,0,0,255 ContactOverTimeColor1=255,0,0,255 ContactOverTimeColor2=192,0,0,255 ContactOverTimeColor3=128,0,0,255 ContactOverTimeColor4=64,0,0,255 PS- Great mod, cheers to errOr. I hope you don't mind me messing with the unit colors. Knowing the sea depth completely changes how and when you engage contacts!! ![]() |
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