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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Aug 2006
Location: Calgary, AB, Canada
Posts: 99
Downloads: 106
Uploads: 0
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Hi all, hoping someone can help me out here.
I have GWX 3 on my steam version of SH3. Via JSGME, I can add any mods downloaded from Subsim.com and they work fine, but if I try to add any mods that I downloaded via Mediafire (such as FM Interior Mod, etc), my game crashes (silent hunter has quit responding) just as the mission is going to start. (the red bar fills up and then ctd) Those same mods from Mediafire all work fine on my vanilla SH3 (patched to 1.5) It's not until I do a fresh install and add GWX that they won't work. I'm sure the answer is looking me straight in the face, but I simply can't figure it out. Any help would be greatly appreciated! Thanks all, Dale |
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#2 |
Gunner
![]() Join Date: Aug 2006
Location: Calgary, AB, Canada
Posts: 99
Downloads: 106
Uploads: 0
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Hi Badwolf!
Yes, it seems that any mod from mediafire won't work. (but they all work fine on plain SH3) I had a thought that maybe my JSGME isn't the most current version and that could be causing a conflict in GWX? |
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#3 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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ok
Well it seems to me that your mods are conflicting files with GWX3. So install the mods one by one on your plain Sh3, write down what mod files conflict. Then uninstall mods and install GWX3 first. Add mods and note down conflicting files in 2nd list. Now you have 2 lists, most likely the problem will be with conflictions in 2nd list that don't appear in 1st list. But without merging files that conflict even if the game runs ok, you will always lose something as the 1st mod's file that conflicts will be totally overwritten by the 2nd mods file installed. A very common crash causing file, is the Dial.cfg being overwritten. Where the mod is looking for a dial config but it has been removed by the 2nd mod overwriting. Result it can't find it and crashes. Last edited by badwolf; 07-12-17 at 09:18 AM. |
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#4 | |
Gunner
![]() Join Date: Aug 2006
Location: Calgary, AB, Canada
Posts: 99
Downloads: 106
Uploads: 0
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Ok, will give that a try! I am pretty sure they all worked fine with each other in plain SH3, but will double check that.
Thanks Badwolf! ![]() Quote:
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#5 |
Gefallen Engel U-666
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planecrazydale!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#6 |
Gunner
![]() Join Date: Aug 2006
Location: Calgary, AB, Canada
Posts: 99
Downloads: 106
Uploads: 0
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#7 |
XO
![]() Join Date: Jun 2008
Posts: 427
Downloads: 59
Uploads: 0
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The mod conflict in 2nd list that don't appear in 1st list (which still allow game to work) will most likely be the ones conflicting with GWX3 and that is were your problem lies.
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