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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
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Hi
Just reinstalled SHIII after a 12 year absence and it shows. I'm having some problems with Manual Targeting using the Periscope. I identify target ship using recognition manual. I range the target using the Stadimeter. I am setting AOB for 90degrees as only doing beam shots at the moment and only firing when right in front of my tubes Now speed is one of the issues. Start timer and stop timer and I am getting some crazy speeds in excess of 200kts sometimes. Another issue i'm having is a did the Courageous quick mission and speed given was 20 kts. When I fired the torps they seemed to go straight rather than veer towards where a 20kt ship should be? My SHIII is vanilla with no mods. Any suggestions? Thanks
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#2 |
Admiral
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That explains nothing.
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[SIGPIC][/SIGPIC] BSTANKO6'S SH5 NAVAL ACADEMY http://www.youtube.com/channel/UCPbe...W2NArCA/videos DISCORD https://discord.gg/6tFeTSUmVc |
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#3 |
Eternal Patrol
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You might want to try this thread.
http://www.subsim.com/radioroom/showthread.php?t=231146
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Gefallen Engel U-666
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Fanuboat!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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#5 |
Torpedoman
![]() Join Date: Jun 2017
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#6 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
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Thanks for all replies
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Whats not to love about Submarines? Long'Hard and full of Seamen!! |
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#7 |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
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1- Use the nomograph (available with GWX). 2 minutes is more than enough to figure out a workable distance and estimate a speed.
2- Distance in 3m15 x 10 = speed in knots 3- To use the "speed" estimation tool in Notepad, you need both the type, the AoB and distance inputted before going for the speed. Al of the above data is used when evaluating speed. If your data is solid, 30 seconds is enough to get a working speed to input. |
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#8 | |
Torpedoman
![]() Join Date: Jun 2017
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![]() Quote:
2- Distance in 3m15 x 10 = speed in knots o_O no need to do calcule like that. Use the 3min15 méthod then first mark with the second one give you the speed of the targe thats it. You can also use 1,37 min. 1,37 x 2 = 3,14 so very close to 3,15 using 1,37 if you get as a result 0,4 you do 0,4 x 2 = 0,8 speed of target. |
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#9 | |
Planesman
![]() Join Date: Jul 2007
Location: Montreal, Canada
Posts: 194
Downloads: 65
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#10 | |
Torpedoman
![]() Join Date: Jun 2017
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Again this is one of the best tutorial ive seen on the whole youtube ^^ He does explain a couple of time how important is to check your torpedo range, what i love with this method is the fact that you can apply this method witthout the need of the magui tablet, modded or non modded game you can use this method without problem. |
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#11 |
Bilge Rat
![]() Join Date: Aug 2015
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Thanks for the link Fanuboat, I'm just getting started with SH3 and that tutorial was fantastic!
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#12 |
Growing Old Disgracefully
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A Warm Welcome Back To The Subsim Community > hachiman
A Warm Welcome Back Also > NeccesaryRelic Subsim <> How To Donate <> See The Benefits <> Support The Community ![]() Highly Recommended SH3 > LIVING SILENT HUNTER III EDITION 2015 Mega Mod > 99.99% Stable > Full Tutorials And Much More In My Signature SFSF-MODULE - The New Solution for "Steam" & "Starforce" Where you have you Guys been? Save
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#13 |
Torpedoman
![]() Join Date: Jun 2017
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#14 |
Gefallen Engel U-666
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NecessaryRelic!
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"Only two things are infinite; The Universe and human squirrelyness?!! |
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