![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
|
![]()
What i can say, im so HAPPY to get finally new COLD WAR subsim!!
And its made game (immerison,fun) first! So far so fun, runing latest beta build. My ONLY WISH , please make Crew sounds ! Would really make even more immersive. Im sure that subsim users will help to record sounds ![]() |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Jan 2012
Posts: 16
Downloads: 26
Uploads: 0
|
![]()
Agree wholeheartedly with the first poster. Love the game - it's exactly what I hoped it would be.
Voices, however, are a must for situational awareness. I am ashamed to say I have hit the seabed three times during some wild evasive maneuvers, where I simply don't read the warning re the sea bed. Some sub captain I am! But with a crew who never speak up under fire, who can be blamed? ;-) In term of "new features" voices would be top of my list. But it's a great game - consider me signed up for paid DLC. We NEED a soviet campaign. And a Seawolf as somebody else hinted would be nice. ![]() Last edited by midnight.mangler; 06-11-17 at 01:09 AM. |
![]() |
![]() |
![]() |
#3 |
Cold Waters Developer
Join Date: Aug 2012
Posts: 274
Downloads: 0
Uploads: 0
|
![]()
We agree and voices will be getting added.
__________________
Visit Killerfish Games for more info and ongoing discussion. |
![]() |
![]() |
![]() |
#4 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
|
![]()
Really nice to hear that !
![]() Make subsims great again ![]() And i too agree, stay in cold war for now. Lots of cool stuff and systems are not "too good" no god eye sensors etc.. Really makes fun gameplay. |
![]() |
![]() |
![]() |
#5 | |
Sonar Guy
![]() Join Date: Sep 2002
Location: Canada
Posts: 395
Downloads: 39
Uploads: 1
|
![]() Quote:
Also, the more I play this game, the more I understand and begin to appreciate some of the choices made by the devs. There is no-auto waypoint system because you have to drive the sub yourself. While this may seem tedious, other games that had much more "automatic" controls gave you a myriad of other things to do (the sophisticated sonar simulation in SC/DW, or one of the many station or map screens in the Silent Hunter series) while the AI was driving the boat for you. All that being said, I think this game carves out a very nice niche for itself, I'm sure I can't speak for everyone but I'm inclined to believe that its realistic ENOUGH so that the majority of the sim folks won't miss it, yet the learning curve isn't too steep as to turn people off (i.e. spending 3+ hours learning sonar and TMA in SC/DW) so it appeals to a wider audience. It does all this without getting into "arcade" territory (i.e. featuring history or historical platforms as a back-drop just to get you interested with little/no correlation in realism or capabilities). I was quite looking forward to this but so far it has surpassed all expectations and given me the cold war sub game I've been waiting for for years!
__________________
![]() |
|
![]() |
![]() |
![]() |
#6 |
Medic
![]() Join Date: Jan 2008
Location: Oulu, Finland
Posts: 162
Downloads: 368
Uploads: 0
|
![]()
Realism / gameplay balance is spot on.
|
![]() |
![]() |
![]() |
|
|