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#1 |
Lieutenant
![]() Join Date: Jan 2005
Location: Houston, Texas
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Howdy.
I tried digging around the forums and the game texture files, but does anyone know where the textures for the sub screws are located (TMO) Im wanting to polish up the brass a little for inspection. ![]() Thanks
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#2 |
Ocean Warrior
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Look in The texture/TNormal/tex folder for NSS_4_prop.dds.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#3 |
Lieutenant
![]() Join Date: Jan 2005
Location: Houston, Texas
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Hmmm...I don't seem to have that .dds file.
I wonder if TMO changed things around? Anyone got a spare?
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. >> USS TEXAS BB-35 Restoration CrewMember << |
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#4 | |
Ocean Warrior
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#5 |
The Old Man
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Game I have the conning tower textures are in the main \Textures folders, but the hull and all the assorted parts are in each sub's individual folders. With two variations, one for early war (black) the other for late war. Biggest trouble you'll have is texture mapping, trying to figure out what maps where, and if the model maker intended for the screws, cleats, hatches and diving planes to use the same texture it's impossible to repaint one without repainting them all.
Using the Salmon as an example, for early war I start with \Data\Submarine\NSS_Salmon\NSS_SalmonClass_T01.dds . Lower right corner is where all the kibbles & bits that are not part of the main hull are, so I paste a rainbow texture there; ![]() In game that looks like this: ![]() So the next step is to tinker with the rainbow mask overlay until I've located the actual mapping for the screws. If possible, it's not an easy task even if it is physically possible to isolate only the propellers and nothing else. |
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#6 | |
Lieutenant
![]() Join Date: Jan 2005
Location: Houston, Texas
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Turn them off.... No no no ... the efficient way is to hold your rag full of BRASSO polish in one hand and just barely stick your hand into the spinning prop. The blades do the work for you. (plus or minus some fingers).
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