SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-07-17, 11:27 PM   #1
LCQ_SH
Lieutenant
 
Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
Exclamation DDs without depth charges rack?

Hi all

Could someone explain me or has anyone else find out that one particular Jap escort (the one with one only lateral DC rack) does not have any rack and just one dual DC catapult? Plus another escort type which should have dual stern racks, only has one? I would not like to fight against handicapped escorts in disadvantage

Btw, if I don't identify the specific escort is because I get ctd when using the recog. man. This only happens when I click next after the very last light cruiser (going forward) and a after a uhm...patrol boat going backwards. I think is one of those new built in models on the rec. man. any thoughts?

My best guess is a mod issue, but I have no mods so far that do decrease escorts firepower or modify the recog manual but TMO, RSDC and OTC.

I am using Ralles mod pack.

Thanks mates!
LCQ_SH is offline   Reply With Quote
Old 05-08-17, 06:33 AM   #2
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,098
Downloads: 451
Uploads: 2


Default

It sounds like your MOD activations are messed up, or maybe you loaded a "Save" file from before the mods were used. If you took a "snapshot" of the games files prior to using the mods, then de-activate the mods in reverse order of activation, and run the "compare game files to snapshot" under "Tasks" in JSGME. Hopefully, you're just missing a couple German files in the Textures folder structure. If more are missing, you might have to re-install the game. If you didn't do a snapshot, no worries.

You should de-activate your mods, and see what the folder structure of your mods are. While you might see a mod's name in the JSGME applet, there might be an incorrect folder structure below that. In Windows Explorer, the structure should be

"Game Folder" / MODS / "Mod Name" / Data etcetera...

Sometimes you'll see

"Game Folder" / MODS / "Mod Name" / "Mod Name" / Data etcetera...

or maybe the

"Mod Name" / "Mod Options Folders" etcetera...

Check your folder structure and correct it if necessary. The mod's Data folder has to be one level below the "Mod Name" folder. Follow Bleiente's instructions and be sure you are activating things in the correct order. Also, he has updated the mod in the last couple of weeks, so be sure you've got his latest "Patch" file.

??
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-08-17, 12:46 PM   #3
LCQ_SH
Lieutenant
 
Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
Default

Quote:
Originally Posted by propbeanie View Post
It sounds like your MOD activations are messed up, or maybe you loaded a "Save" file from before the mods were used. If you took a "snapshot" of the games files prior to using the mods, then de-activate the mods in reverse order of activation, and run the "compare game files to snapshot" under "Tasks" in JSGME. Hopefully, you're just missing a couple German files in the Textures folder structure. If more are missing, you might have to re-install the game. If you didn't do a snapshot, no worries.

You should de-activate your mods, and see what the folder structure of your mods are. While you might see a mod's name in the JSGME applet, there might be an incorrect folder structure below that. In Windows Explorer, the structure should be

"Game Folder" / MODS / "Mod Name" / Data etcetera...

Sometimes you'll see

"Game Folder" / MODS / "Mod Name" / "Mod Name" / Data etcetera...

or maybe the

"Mod Name" / "Mod Options Folders" etcetera...

Check your folder structure and correct it if necessary. The mod's Data folder has to be one level below the "Mod Name" folder. Follow Bleiente's instructions and be sure you are activating things in the correct order. Also, he has updated the mod in the last couple of weeks, so be sure you've got his latest "Patch" file.

??

just did and it solved the problem of the recog man. I will check tonight if the escorts issue is solved as well. Thanks for the advice!

One more question, I'm using OTC realistic scopes 16 to 9, but the scopes using this 16 to 9 ratio does not include the subdivisions on the telemeter marks (the 1/4, 2/4, 3/4) compared to the original OTC. Would anyone know if these can be implemented somehow??
LCQ_SH is offline   Reply With Quote
Old 05-08-17, 03:33 PM   #4
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,098
Downloads: 451
Uploads: 2


Default

CapnScurvy is on the FotRSU team, and has been active quite often lately. He should be along to tell you something later on...
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-08-17, 07:50 PM   #5
LCQ_SH
Lieutenant
 
Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
Exclamation



This is what I mean, restoring original files and remodding, didn0t seem to work on this particualr escort, although most common escorts they do have their double racks
LCQ_SH is offline   Reply With Quote
Old 05-08-17, 08:42 PM   #6
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,098
Downloads: 451
Uploads: 2


Default

That's a side-thrower there in the middle of the deck... though you can see where the racks used to be... That appears to be a DD, and has the two double-gunned rear turrets. Did you happen to pay attention as to whether there were one or two double-gunned turrets up front? I'll look to see what the two suspect vessels look like in my game tomorrow morning sometime.
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 05-08-17, 09:01 PM   #7
LCQ_SH
Lieutenant
 
Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
Default

It has one turret up front. Yep, it is a side thrower, but I remember these guys in stock game, instead of the catapults, the side rack was visible. With this guys, there is no side rack so they only can eject DC. I want to make sure I don't have a bug, or this particular DD is as I see it.

Tnx, for replying!
LCQ_SH is offline   Reply With Quote
Old 05-08-17, 11:28 PM   #8
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by LCQ_SH
One more question, I'm using OTC realistic scopes 16 to 9, but the scopes using this 16 to 9 ratio does not include the subdivisions on the telemeter marks (the 1/4, 2/4, 3/4) compared to the original OTC. Would anyone know if these can be implemented somehow??
The "OTC Realistic Scope" mod is just that....meant to be realistic, without the fractional divisions I put into the original OTC Scope view. If you're wanting the fractional divisions, you should use the other scope modification.

As far as the CTD in the Recognition Manual, that's caused by some other mod other than TMO 2.5/RSRDC v502 (which is the version of Run Silent, Run Deep Campaign to use with TMO)/ and OTC for RSRDC v502 (which is the version of Optical Targeting Correction, to be used with RSRDC v502, which is to be used with Trigger Maru Overhauled 2.5). Using these three mods together, in the order you've mentioned, will not produce a CTD in the Recognition Manual........You did use the RSRDC Patch 1 with RSRDC didn't you?? Using any of the OTC "Optional Mods" won't produce a CTD with this above combination either, so it must be the Ralles mod pack you mentioned.

Any changes made to Jap Destroyers comes from TMO, RSRDC, or the Ralles mod pack......... I didn't change their makeup in OTC.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 05-08-17 at 11:47 PM.
CapnScurvy is offline   Reply With Quote
Old 05-09-17, 05:54 AM   #9
Bleiente
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by LCQ_SH View Post


This is what I mean, restoring original files and remodding, didn0t seem to work on this particualr escort, although most common escorts they do have their double racks
This is original RSRDC and should be so, Lurker had an eye for detail.
According to my understanding, the equipment of the units varies according to the year of the war and their mission tasks.
In addition, it is specifically a Destroyer-Destroyer (DD), whose primary mission is certainly not the Anti-Submarine Warfare.

Have a look at the museum, where you will find specially equipped units for ASW.
Honestly, some of them I would not like to encounter in the campaign...

Quote:
Originally Posted by CapnScurvy View Post
You did use the RSRDC Patch 1 with RSRDC didn't you??
This patch is also integrated in my compilation.
  Reply With Quote
Old 05-09-17, 09:08 PM   #10
LCQ_SH
Lieutenant
 
Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
Default

Quote:
Originally Posted by CapnScurvy View Post
The "OTC Realistic Scope" mod is just that....meant to be realistic, without the fractional divisions I put into the original OTC Scope view. If you're wanting the fractional divisions, you should use the other scope modification.

As far as the CTD in the Recognition Manual, that's caused by some other mod other than TMO 2.5/RSRDC v502 .
Is that true? I have tried the other 16x9 patch (the non realistic ones), and the subdivisions are also missing I will have to double check it again.

The CTD on the recog manual was solved by checking my installation witht he original files.

Quote:
Originally Posted by Bleiente View Post
This is original RSRDC and should be so, Lurker had an eye for detail.
According to my understanding, the equipment of the units varies according to the year of the war and their mission tasks.
In addition, it is specifically a Destroyer-Destroyer (DD), whose primary mission is certainly not the Anti-Submarine Warfare.

Have a look at the museum, where you will find specially equipped units for ASW.
Honestly, some of them I would not like to encounter in the campaign...

So are you saying this DD does not have its lateral rack as its main purpose is not AW?? What about the others DDs that only have wan rear rack instead of two?? Is that normal as well? I'm confused now
LCQ_SH is offline   Reply With Quote
Old 05-10-17, 05:52 AM   #11
Bleiente
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by LCQ_SH
Is that true? I have tried the other 16x9 patch (the non realistic ones), and the subdivisions are also missing I will have to double check it again.

The CTD on the recog manual was solved by checking my installation witht he original files.
It seems to me as if your installation still does not work properly.
Perhaps a complete de - and then new installation would be the best...

Quote:
Originally Posted by LCQ_SH
So are you saying this DD does not have its lateral rack as its main purpose is not AW?? What about the others DDs that only have wan rear rack instead of two?? Is that normal as well? I'm confused now
It may seem strange to you ... but it's not the DD's that can be dangerous to you.
They are the little ones ... the escort and patrol units - the kaibōkan, which you have to fear.

I think it is presented quite well and vividly within the scope of the possibilities of the game.

  Reply With Quote
Old 05-10-17, 12:14 PM   #12
LCQ_SH
Lieutenant
 
Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
Default

Quote:
Originally Posted by Bleiente View Post


It may seem strange to you ... but it's not the DD's that can be dangerous to you.
They are the little ones ... the escort and patrol units - the kaibōkan, which you have to fear.

I think it is presented quite well and vividly within the scope of the possibilities of the game.

I just wanted to make sure my game was not bugged or something, So you
are saying you and anyone else have these DDs with absent racks too, and I'm not the only one?
LCQ_SH is offline   Reply With Quote
Old 05-11-17, 10:10 AM   #13
CapnScurvy
Admiral
 
CapnScurvy's Avatar
 
Join Date: Apr 2005
Location: Dayton, Ohio
Posts: 2,292
Downloads: 474
Uploads: 64


Default

Quote:
Originally Posted by CapnScurvy
The "OTC Realistic Scope" mod is just that....meant to be realistic, without the fractional divisions I put into the original OTC Scope view. If you're wanting the fractional divisions, you should use the other scope modification.
Quote:
Originally Posted by LCQ_SH
Is that true? I have tried the other 16x9 patch (the non realistic ones), and the subdivisions are also missing I will have to double check it again.
Here's what you should be seeing with the original OTC Attack Periscope:



You have "fractional" Telemeter Divisions, plus their "colored" green to help in night time reading.

The "Realistic Scopes" mod ("1.5_OTC Realistic Scopes for 16 to 9 RSRDCv502") does not have the fractional divisions, or have the green appearance. It doesn't have the "Divisions" centered in the scope lens either.


Quote:
Originally Posted by LCQ_SH
The CTD on the recog manual was solved by checking my installation witht he original files.
Just as I thought.

As I stated earlier, there is NO CTD in the Museum if using the following mods:



Mind you, these are the "original" mods used "independently" with each other....not from a conglomerate from some other singular mod that combines them together. I can't speak to them, I only know what I did and the compatibility soundness of what the above mods do when added together as indicated. If you've got issues, it's either on your end, or the combination mod you're using.

I looked through the Museum with the above "activated" mods, and tried to match what your DD looks like:




I found the Yugumo DD as the closest match:




Your image only shows one "side thrower". In the Museum the Destroyer shows two.

Keep in mind the Museum is not going to display what you may have encountered when in a patrol. Different times during the game, the ship can have different equipment load outs. So, the fact that the Museum displays a ship fitted one way, and it's encountered in-game another isn't unusual.
__________________


The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813

USS Chesapeake Captain James Lawrence lay mortally wounded...
Quote:
.."tell the men to fire faster, fight 'till she sinks,..boys don't give up the ship!"

Last edited by CapnScurvy; 05-11-17 at 10:21 AM.
CapnScurvy is offline   Reply With Quote
Old 05-13-17, 06:11 AM   #14
Bleiente
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Bleiente View Post
It may seem strange to you ... but it's not the DD's that can be dangerous to you.
They are the little ones ... the escort and patrol units - the kaibōkan, which you have to fear.
According to the IJN mentality and the resulting doctrine, almost all first-class destroyers are designed exclusively as attack units, and thus, in the first war years, are equipped with defensive equipment only rudimentarily (ASW is one of the defensive measures).
Exceptions are only the multipurpose destroyers of the Akizuki and their subclasses.
https://en.wikipedia.org/wiki/Akizuki-class_destroyer




Therefore, for example, auxiliary units such as obsolete destroyers, torpedo boats, ocean-going tug and fishing boats have been specially converted to ASW units and reclassified.
These units were sometimes relatively successful.

Example:
Here a destroyer of the Momi class, first declassified to the destroyer 2nd class...

Then rebuilt and re-classified as No.31-class patrol boat.
https://en.wikipedia.org/wiki/No.31-class_patrol_boat

And the following units should be better avoided as a submarine commander... those are snappy.
https://en.wikipedia.org/wiki/Kaib%C5%8Dkan

  Reply With Quote
Old 05-13-17, 08:03 AM   #15
LCQ_SH
Lieutenant
 
Join Date: May 2012
Posts: 266
Downloads: 176
Uploads: 0
Default

Quote:
Originally Posted by CapnScurvy View Post
Here's what you should be seeing with the original OTC Attack Periscope:


Keep in mind the Museum is not going to display what you may have encountered when in a patrol. Different times during the game, the ship can have different equipment load outs. So, the fact that the Museum displays a ship fitted one way, and it's encountered in-game another isn't unusual.
Ahh, so I checked stock's game Museum and this "yugumo" class does have its side rack which is what I remember (or TMO only) Can't remember if TMO includes all of these different types of DDs and escorts with limited and ASW variants or if it is an RSRD. Anyways, if you also see these limited DDs in terms of AWS weapons, then that means I'm not bugged

About the scope, I think I wills stay with the realisitc, though. Tnx for all your input!



Quote:
Originally Posted by Bleiente View Post
According to the IJN mentality and the resulting doctrine, almost all first-class destroyers are designed exclusively as attack units, and thus, in the first war years, are equipped with defensive equipment only rudimentarily (ASW is one of the defensive measures).



Therefore, for example, auxiliary units such as obsolete destroyers, torpedo boats, ocean-going tug and fishing boats have been specially converted to ASW units and reclassified.
These units were sometimes relatively successful.



And the following units should be better avoided as a submarine commander... those are snappy.
https://en.wikipedia.org/wiki/Kaib%C5%8Dkan

Ohhh, I see now"
LCQ_SH is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:27 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.