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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
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Hi all
Could someone explain me or has anyone else find out that one particular Jap escort (the one with one only lateral DC rack) does not have any rack and just one dual DC catapult? Plus another escort type which should have dual stern racks, only has one? ![]() ![]() Btw, if I don't identify the specific escort is because I get ctd when using the recog. man. This only happens when I click next after the very last light cruiser (going forward) and a after a uhm...patrol boat going backwards. I think is one of those new built in models on the rec. man. any thoughts? My best guess is a mod issue, but I have no mods so far that do decrease escorts firepower ![]() ![]() I am using Ralles mod pack. Thanks mates! |
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#2 |
CTD - it's not just a job
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It sounds like your MOD activations are messed up, or maybe you loaded a "Save" file from before the mods were used. If you took a "snapshot" of the games files prior to using the mods, then de-activate the mods in reverse order of activation, and run the "compare game files to snapshot" under "Tasks" in JSGME. Hopefully, you're just missing a couple German files in the Textures folder structure. If more are missing, you might have to re-install the game. If you didn't do a snapshot, no worries.
You should de-activate your mods, and see what the folder structure of your mods are. While you might see a mod's name in the JSGME applet, there might be an incorrect folder structure below that. In Windows Explorer, the structure should be "Game Folder" / MODS / "Mod Name" / Data etcetera... Sometimes you'll see "Game Folder" / MODS / "Mod Name" / "Mod Name" / Data etcetera... or maybe the "Mod Name" / "Mod Options Folders" etcetera... Check your folder structure and correct it if necessary. The mod's Data folder has to be one level below the "Mod Name" folder. Follow Bleiente's instructions and be sure you are activating things in the correct order. Also, he has updated the mod in the last couple of weeks, so be sure you've got his latest "Patch" file. ??
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"...and bollocks to the naysayers" - Jimbuna |
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#3 | |
Lieutenant
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just did and it solved the problem of the recog man. I will check tonight if the escorts issue is solved as well. Thanks for the advice! ![]() One more question, I'm using OTC realistic scopes 16 to 9, but the scopes using this 16 to 9 ratio does not include the subdivisions on the telemeter marks (the 1/4, 2/4, 3/4) compared to the original OTC. Would anyone know if these can be implemented somehow?? |
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#4 |
CTD - it's not just a job
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CapnScurvy is on the FotRSU team, and has been active quite often lately. He should be along to tell you something later on...
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"...and bollocks to the naysayers" - Jimbuna |
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#5 |
Lieutenant
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#6 |
CTD - it's not just a job
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That's a side-thrower there in the middle of the deck... though you can see where the racks used to be... That appears to be a DD, and has the two double-gunned rear turrets. Did you happen to pay attention as to whether there were one or two double-gunned turrets up front? I'll look to see what the two suspect vessels look like in my game tomorrow morning sometime.
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"...and bollocks to the naysayers" - Jimbuna |
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#7 |
Lieutenant
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It has one turret up front. Yep, it is a side thrower, but I remember these guys in stock game, instead of the catapults, the side rack was visible. With this guys, there is no side rack so they only can eject DC. I want to make sure I don't have a bug, or this particular DD is as I see it.
Tnx, for replying! ![]() |
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#8 | ||
Admiral
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![]() As far as the CTD in the Recognition Manual, that's caused by some other mod other than TMO 2.5/RSRDC v502 (which is the version of Run Silent, Run Deep Campaign to use with TMO)/ and OTC for RSRDC v502 (which is the version of Optical Targeting Correction, to be used with RSRDC v502, which is to be used with Trigger Maru Overhauled 2.5). Using these three mods together, in the order you've mentioned, will not produce a CTD in the Recognition Manual........You did use the RSRDC Patch 1 with RSRDC didn't you?? Using any of the OTC "Optional Mods" won't produce a CTD with this above combination either, so it must be the Ralles mod pack you mentioned. Any changes made to Jap Destroyers comes from TMO, RSRDC, or the Ralles mod pack......... I didn't change their makeup in OTC.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 05-08-17 at 11:47 PM. |
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#9 | |
Stowaway
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According to my understanding, the equipment of the units varies according to the year of the war and their mission tasks. In addition, it is specifically a Destroyer-Destroyer (DD), whose primary mission is certainly not the Anti-Submarine Warfare. Have a look at the museum, where you will find specially equipped units for ASW. Honestly, some of them I would not like to encounter in the campaign... ![]() This patch is also integrated in my compilation. ![]() |
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#10 | ||
Lieutenant
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![]() The CTD on the recog manual was solved by checking my installation witht he original files. ![]() ![]() Quote:
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#11 | ||
Stowaway
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![]() Perhaps a complete de - and then new installation would be the best... Quote:
They are the little ones ... the escort and patrol units - the kaibōkan, which you have to fear. I think it is presented quite well and vividly within the scope of the possibilities of the game. ![]() |
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#12 | |
Lieutenant
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are saying you and anyone else have these DDs with absent racks too, and I'm not the only one? ![]() |
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#13 | ||||
Admiral
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![]() You have "fractional" Telemeter Divisions, plus their "colored" green to help in night time reading. The "Realistic Scopes" mod ("1.5_OTC Realistic Scopes for 16 to 9 RSRDCv502") does not have the fractional divisions, or have the green appearance. It doesn't have the "Divisions" centered in the scope lens either. Quote:
As I stated earlier, there is NO CTD in the Museum if using the following mods: ![]() Mind you, these are the "original" mods used "independently" with each other....not from a conglomerate from some other singular mod that combines them together. I can't speak to them, I only know what I did and the compatibility soundness of what the above mods do when added together as indicated. If you've got issues, it's either on your end, or the combination mod you're using. I looked through the Museum with the above "activated" mods, and tried to match what your DD looks like: ![]() I found the Yugumo DD as the closest match: ![]() Your image only shows one "side thrower". In the Museum the Destroyer shows two. Keep in mind the Museum is not going to display what you may have encountered when in a patrol. Different times during the game, the ship can have different equipment load outs. So, the fact that the Museum displays a ship fitted one way, and it's encountered in-game another isn't unusual.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
Last edited by CapnScurvy; 05-11-17 at 10:21 AM. |
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#14 | |
Stowaway
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Exceptions are only the multipurpose destroyers of the Akizuki and their subclasses. https://en.wikipedia.org/wiki/Akizuki-class_destroyer ![]() Therefore, for example, auxiliary units such as obsolete destroyers, torpedo boats, ocean-going tug and fishing boats have been specially converted to ASW units and reclassified. These units were sometimes relatively successful. Example: Here a destroyer of the Momi class, first declassified to the destroyer 2nd class... ![]() Then rebuilt and re-classified as No.31-class patrol boat. https://en.wikipedia.org/wiki/No.31-class_patrol_boat And the following units should be better avoided as a submarine commander... those are snappy. ![]() https://en.wikipedia.org/wiki/Kaib%C5%8Dkan ![]() |
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#15 | ||
Lieutenant
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![]() ![]() About the scope, I think I wills stay with the realisitc, though. ![]() ![]() Quote:
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