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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Something that has long annoyed me is that the PPI screen for SJ radar is available early in the war, when in reality the A scope was what they had until mid 43 on when the improved sets arrived. Essentially in the sim there is no huge difference in the radars primarily because of this. Is there a way to make the PPI scope not work with the SJ radar and only with the SJ-1 radar? Also, possible to remove SJ radar contacts from the nav map, and have only visual? Likely not so can deal with i, choose to ignore them, but the scope thing would add to he challenge.
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#2 |
Pacific Aces Dev Team
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Not sure what you mean by that, but theoretically you can just make a mod that effectively puts a 3D part over the SJ screen and shows it as closed.
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One day I will return to sea ... |
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#3 | |
Navy Seal
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If can do it with an upgrade, a mod to blank out the PPI scope would be great, then can disable it when get the SJ-1 radar. |
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#4 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
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I understand what you're saying, SHCE did it right with early SJ, I'd have to dig through files to see if it's possible or not. As far as not showing the radar contacts on the nav map, it was either RFB or TMO that removed them by replacing the texture file with a blank one.
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USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
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#5 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
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It would probably be too much to ask,,,, if you could get the radar operator to announce range and bearing so you could plot contact on map with ,, map updates off,,.. and with map updates off if you could have a mark made on the map from the telescope as you get range and bearing..
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#6 | ||
Pacific Aces Dev Team
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It is a load of work though. Quote:
![]() Some facts: - In SH3 you had the ability to get reports from the IWO telling you the closest target bearing and distance. - The game does not differentiate between sensors, it aquires data from any of them and that's it. So it seems logic that: - A target you have detected by radar is already tracked by your crew AI - Enabling such reports in SH4 would have your IWO telling you that info, as when the operator relayed it to the tracking party. The only thing that could make it not work is that at radar range the target is not yet identified, so the report could possibly not be given because your IWO still does not know wether friend or foe. The only solution would be allowing the radar on your sub to differentiate between that, which is irrelastic, but not a huge problem considering there are hardly neutrals in SH4 (No practical fog of war here).
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One day I will return to sea ... |
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#7 |
Admiral
![]() Join Date: Sep 2009
Location: in a neighborhood near you
Posts: 2,478
Downloads: 293
Uploads: 2
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What's the key stroke to manually turn the radar antenna ???? or to fix it.. to answer my own stupid question it's home and end in stock ,, when I put Claytons optical correction 1.4 I get a view up and down motion so it must be in the camera file,, of claytons now this is just going to bug the crap out of me. and the mouse wheel will turn it who would have thought.
Last edited by yubba; 05-08-17 at 05:31 PM. |
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#8 |
Helmsman
![]() Join Date: Apr 2010
Location: underwater
Posts: 107
Downloads: 333
Uploads: 0
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How about a mod that puts sd radar contacts in the a-scope like they're supposed to be? That's always bothered me in SH4. It's correct in SH1.
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#9 | ||
Admiral
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Just a rinky-dink way of doing it! The problem is, to make things work as expected the game needs a hard coded patch.......dig into the files that aren't supposed to be accessed by us the consumer, and fix it by programmers that know what their doing. As modding goes, we can change colors, adjust screen sizes, add content from time to time following the method that the hard coded files allow. But, changing the hard coded files to do what we want is entirely something else.
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