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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Nov 2016
Posts: 21
Downloads: 0
Uploads: 0
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![]() ![]() Dear all ![]() Here's another awesome multiplayer mission that came out of my arse last night! This time, this takes place on the coast of Scotland. Be advised that I moved the naval base (originally Helensburgh Scotland) for distance purposes. The download link is above; please click the image. SITUATION: April 21, 1999 President Boris Yeltsin has authorized the Russian navy to enter British's territorial waters after Britain refused to extradite Akhmed Zakayev, a Chechen separatist in political asylum. British diplomats are also accused of spying in Moscow with an electronic plastic rock. The U.S. and U.K. are on their spring vacation, but Russian units are believed to be operating in the North Sea based on a Snapchat feed published by a Russian sailor on facebook. All sailors must return to their appropriate ships/commands and deploy immediately. Best Regards, Sixbreaker/Skinflute Enjoy! P.S. I updated some of the last missions and I was unable to access the old post so the new link is here: Operation Lion Heart (Mediterranean/Turkey) Operation Passion Fruit (Carribean/Colombia) P.S. 2 REQUIREMENTS: DANGEROUS WATERS / REINFORCE ALERT 1.41 MOD WITH THE NEW PATCH (I forgot what it's called) Here are some pics from the mission: ![]() ![]() ![]() ![]() ![]() |
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#2 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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Lol
In my opinion this mission have only interesting location and good "density" of civ traffic. All rest is crap. Props: 1) geo localization 2) good density for civilians Cons: 1) russian surface veasels without EMCON (visible from start to all "blue" force) 2) ridiculous reason for starting war: 3) All submarines for both sides starts in one place (one for "blue" and another one for "red" 4) zero replayability 5) too close enemy warship to "red" subs 6) some technical issues The worst is number 1. Lada player (or players) can very easy sink DDG Type 45 and after that destroy all submarines docked in naval base. Udaloy havn't good reason to be there where it starts (inside enemy teritory) |
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#3 |
Chief of the Boat
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p7p8, you are obviously entitled to an opinion but don't you not think your choice of words was a little harsh?
Nothing wrong with giving an honest negative opinion but surely something less harsh in the wording would give the mission creator a little more incentive for creating future mission builds that may be more to your liking. |
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#4 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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@Jimbuna ok, you have right but.. it's not first time with this kind of "awesome missions".
Those missions are useless in MP session because author didn't test own work from every player platform. Good mission for MP it is something more than placing several units for both sides. In this mission main concept is interesting but there is lots of bugs (technical and conceptual). Placing playable surface unit (Udaloy) near enemy strong destroyer (Type 45) means that author never played on warship. It means also, that author don't respect other players in particular, the time necessary to prepare and play MP session. Last time I gave good solution to eliminate some technical issues but in this mission this errors still exists. So I think my words aren't too "harsh". |
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#5 |
Watch
![]() Join Date: Nov 2016
Posts: 21
Downloads: 0
Uploads: 0
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Sup, thanks for the input.
I just tested the map and I must say yes it's very flawed. I will definitely fix it and update this mission and make it more sub on sub oriented. Best regards, Sixbreaker |
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#6 |
Seasoned Skipper
![]() Join Date: Nov 2006
Posts: 742
Downloads: 136
Uploads: 6
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I can help you Sixbreaker with DW editor.
My suggestion: First - all surface "RED" units should have EMCON status checked. Second - too many subs in one point is not too realistic (it is tactical mistake). Let them some random possitions. Third - playable platforms without human player should be remove as soon as you can (with mission script or trigger) Because AI act very chaotic. Unfortunately "is current controllable" trigger works only for host so you can't check this in single player game (in SP you are always like host). My solution: Last time i used this solution for 15 units. For big MP session, time should be minimum 4 minutes (my experience). I know it looks complicated but it is quite simple. good luck Last edited by p7p8; 01-11-17 at 07:42 PM. |
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Tags |
bilge spider, dangerous waters, navy, sim |
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