SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-27-16, 12:54 PM   #1
SJFriesen
Bosun
 
Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
Default Convoy interception

Are there any decent guides on how to intercept convoys during the early period of the war before radar is available. I am mainly referring to map contacts that will just say going SW so you do not get a perfect path. Just wondering if there is a fairly good way that skippers would have used to try to intercept. I am playing with TMO and RSRD without map updates

One more thing I do know about Drebbels old post in Guides and Training but the pictures are broken so I cant get a visual of what hes doing.
SJFriesen is offline   Reply With Quote
Old 12-27-16, 02:33 PM   #2
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 10,098
Downloads: 451
Uploads: 2


Default

You haven't layed eyes on the convoy yet, you just have a report of one, with the co-ordinates in the alerts box?
__________________

"...and bollocks to the naysayers" - Jimbuna
propbeanie is offline   Reply With Quote
Old 12-27-16, 02:39 PM   #3
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

I pretty much have become very skeptical of radio reports. Most of the time I never can find the buggers unless it's an Ultra intercept. Ultra intercepts I try to find. Others I ignore as most of them seem to be just plain wrong.
Rockin Robbins is offline   Reply With Quote
Old 12-27-16, 04:54 PM   #4
SJFriesen
Bosun
 
Join Date: Aug 2011
Location: Houston, TX
Posts: 67
Downloads: 87
Uploads: 0
Default Thanks

Nice thanks for the quick replies yall. Rockin also looking forward to trying this mod your working on as I saw it posted on your youtube while I was refreshing myself on some manual tactics
SJFriesen is offline   Reply With Quote
Old 12-27-16, 10:14 PM   #5
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Basically, as I recall, the reports are connected to each group created, a value for it, so depending on mods, each group may give more contacts, it's basically a percentage thing. As I recall, stock gives you many. If you set the value high enough, basically you get almost a constant clear path. The problem, with traffic in stock and some other mods, it spawns and despawns damn near anywhere in the sea and the path itself can often make no sense, compared to a mod like RSRD where traffic spawns at a port and despawns at a port. Also, groups change directions along their course several times, but usually head in the general direction as the report. Try to find a bottleneck, a strait, you can catch it in.
__________________

You see my dog don't like people laughing. He gets the crazy idea you're laughing at him. Now if you apologize like I know you're going to, I might convince him that you really didn't mean it.
Armistead is offline   Reply With Quote
Old 12-28-16, 06:32 AM   #6
mikesn9
Sonar Guy
 
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
Default

Quote:
I pretty much have become very skeptical of radio reports. Most of the time I never can find the buggers unless it's an Ultra intercept. Ultra intercepts I try to find. Others I ignore as most of them seem to be just plain wrong.
RR: What indicates an "Ultra intercept" ?

running SH5 no Mods as of yet
mikesn9 is offline   Reply With Quote
Old 12-28-16, 08:48 AM   #7
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by mikesn9 View Post
RR: What indicates an "Ultra intercept" ?

running SH5 no Mods as of yet
In SH4, your radio message will tell you it's an ULTRA message. This was a decoding of the Japanese war codes, thanks to some Navaho decoders taking advantage of some similarity between Japanese and Navaho. Just as we could intercept German coded messages and read them in real time, also we had that capability in the Pacific.

Of course, when you can read the enemy's mail you can't operate on that information all the time. Churchill infamously sacrificed the city of Coventry to preserve the secret that we could read the Enigma. The mission to shoot down Yamamoto's plane was almost called off because of the possible exposure of the fact that we could read Japanese coded messages. Finally, it was decided that killing Yamamoto would yield greater gains, even if we lost the ability to read Japanese messages.
Rockin Robbins is offline   Reply With Quote
Old 12-28-16, 10:32 AM   #8
mikesn9
Sonar Guy
 
Join Date: Feb 2013
Location: Sarasota Florida
Posts: 391
Downloads: 68
Uploads: 0
Default

Thanks, RR, I guess I need to read all of those convoy reported messages a little more closely.

HMMM would those messages run my TC back to 1x? I have that happen now & then for an important message from fleet, or when I get visible targets, or an airplane, and occasionally for nothing in particular .
mikesn9 is offline   Reply With Quote
Old 12-28-16, 11:20 AM   #9
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by mikesn9 View Post
Thanks, RR, I guess I need to read all of those convoy reported messages a little more closely.

HMMM would those messages run my TC back to 1x? I have that happen now & then for an important message from fleet, or when I get visible targets, or an airplane, and occasionally for nothing in particular .
It's going to depend on the mods you're running, but in stock an ULTRA message will take you down to x1.
Rockin Robbins is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:36 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.