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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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Here's my list of mods:
RFB 2.0 RFB 2.0 Apl 2010 patch RSRDC RFB V575 RSRDC V5xx patch Improved Stock Environment for TMO/RFB Improved ship physics 1.1 New Narwhal K v.1.8.5 When I start career in Narwhal I found that there's no crew member (accurately only 3 crew members) in the roster...... Any solutions or patches to solve it? ![]() ![]() p.s. How to expand the amount of crew slots of deck guns? It seems silly that only 2 guys man those huge 6 inch guns in stock narwhal ![]() |
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#2 |
Pacific Thunder
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The UPC files for NARWHAL need a lot of editing to add all that crew. It can be done. I've thought of trying to do it but don't have the time or ability. - I might have the ability BUT, I lost interest in RFB - mostly because of having to micro-manage the crew whenever I dive for a periscope attack. That's too real for me. A couple other reasons too.
<< snip >> << snip >> I didn't play SH3, a lot of people do like it though, and I think that's how micro-managing crew seems so natural to so many. Team Keltos made NARWHAL RFB compatible from what he knew RFB was going to be at the time, and you can tell they added some crew (your two gunners) - but didn't finish the UPC when RFB 2.0 came out. It would have been a ton of work. They would have needed to add the damage model for the watch, moving them for every dive etc.... a hole can of worms to make NARWHAL perform like all the other boats. Add to that, about that time SH5 came out and all these projects ground to a halt; TMO, RFB, etc, and everyone (except me : ) became distracted and moved over to SH5. Sorry, not much help Happy Hunting!
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#3 |
Ocean Warrior
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I would look inside RSRDC RFB V575 first to see if the Narwhal is already in there, if it is you're overwriting that version with an incompatible Narwhal mod, I've never used RFB so I don't know if that is a fact, no harm done in checking first is there.
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#4 |
Gunner
![]() Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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Bump! I've found a solution to this problem!
http://www.subsim.com/radioroom/showthread.php?t=219197 All crew slots are assigned, though the 6-inch gun is replaced by RSRDC's original 4' gun....... ![]() And with one more problem: No gunfire sound of the deck gun nor the .50 AA MG....... ![]() ![]() Any instructions to find out where this problem is? |
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#5 |
Sink'em All
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Welcome to Subsim, yyzBegonia.
Happy to have you with us. ![]()
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Head Deep and Keep'em Astern" - LtCDR Samuel D Dealy SHIV Guide | Imperial Japanese Navy | US Submarines |
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#6 |
Gunner
![]() Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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#7 | |
Pacific Thunder
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![]() Quote:
Need to compare the Stock installed NARWHAL UPC files, and other files with what is installed with this 'fix' by James Nix (and others). The 6" guns that were installed when NARWHAL was built after WWI have a powerful sound and do not look like the twin 50's. NARWHAL never had 4" guns. Those are from the kit bashed NARWHAL Ducimas made for TM that RSRD may have modified. The 'fix' needs to be compared to what is installed by a plain Stock install on a Stock game. For example it looks like these need to be compared, maybe more: \New Narwhal K v 1.8.5\Data\Library\USSubParts \Data\UPCData\UPCUnitsData\weapons.upc \Data\UPCData\UPCUnitsData\upgrades.upc \Data\Submarine\NSS_Narwhal\NSS_Narwhal.cfg You should be having the Stock install NARWHAL experience, the 6" guns, their sound etc. Any chance that you use Multi-SH4 and can copy your install to have a 2nd Stock install to install NARWHAL on to make this comparison easier?
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" Bless those who serve beneath the deep, Through lonely hours their vigil keep. May peace their mission ever be, Protect each one we ask of thee. Bless those at home who wait and pray, For their return by night and day." |
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#8 | |
Gunner
![]() Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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![]() Quote:
![]() Ive found that there is many differences between the narwhal and RFB in weapons.upc and upgrades.upc, but I don't think they're the key of the problem I suspect that the problem hide in NSS_Narwhal.upc, cos once I change the value in it following james_nix' solution it works but miss the Narwhal's original 6 inch gun and gun-fire-sound, while the original Narwhal mod's value makes the crew roster in empty and missing two deck guns completely. |
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#9 |
Gunner
![]() Join Date: Dec 2016
Location: London
Posts: 95
Downloads: 129
Uploads: 1
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BTW, here's the value of wapons.upc in RFB and Narwhal:
RFB: Code:
; ; Weapon Functional Types ; ; FunctionalType= WpFlak ; FunctionalType= WpCannon ; FunctionalType= WpTorpedoTube ; FunctionalType= WpDecoy [Weapon 1] ID= 20mmSingleUSAft NameDisplayable= 20 mm Machine Gun (Aft Mount) FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 20mmHEUS AmmoTypeLoaded= NULL ;Needed as a save info on the current state of the submarine AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 60 LeadersSlots=0 WeaponCrewMembersSlots= 3 ExternalLinkName3D= 20mm_single_soclu_aft Hitpoints= 100 ;DamageDescription1= Taken_DamageType, MinDamage, MaxDamage, MinMaintenance, MaxMaintenance, chancefactor, Message, Spawned_damage_HP, Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction, repair_skill, repairtime_in_hours DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 2] ID= 20mmTwinUSAft NameDisplayable= Twin 20 mm Machine Gun (Aft Mount) FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 20mmHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 120 LeadersSlots=0 WeaponCrewMembersSlots= 3 ExternalLinkName3D= 20mm_Twin_soclu_aft Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 3] ID= 40mmSingleUSAft NameDisplayable= 40 mm Machine Gun (Aft Mount) FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 40mmHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 4 LeadersSlots=0 WeaponCrewMembersSlots= 3 ExternalLinkName3D= 40mm_Single_soclu_aft Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 4] ID= 40mmTwinUS NameDisplayable= Twin 40mm AA Gun FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 40mmHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 8 LeadersSlots=0 WeaponCrewMembersSlots= 3 ExternalLinkName3D= 40mm_Twin_soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 5] ID= 3in50calUSAft NameDisplayable= 3 Inch-50 Caliber Gun (Aft Mount) FunctionalType= WpCannon WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 3inHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 6 ExternalLinkName3D= 3_50_Soclu_aft Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 6] ID= 4in50calUSAft NameDisplayable= 4 Inch-50 Caliber Gun (Aft Mount) FunctionalType= WpCannon WeaponInterval= NULL, NULL WeaponSlotType= NULL AmmoTypesAccepted= 4inHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 6 ExternalLinkName3D= 4_50_soclu_aft Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 7] ID= 5in25calUSAft NameDisplayable= 5 Inch-25 Caliber Gun (Aft Mount) FunctionalType= WpCannon WeaponInterval= 1944-01-15, 1945-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 5inHEUS, 5inAAUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 6 ExternalLinkName3D= 5_25_soclu_aft Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 8] ID= TorpedoTube21inUS NameDisplayable= 21-inch Torpedo Tube FunctionalType= WpTorpedoTube WeaponInterval= 1930-12-01, 1946-12-01 WeaponSlotType= TorpedoTube AmmoTypesAccepted= Mk14Torpedo, Mk16Torpedo, Mk18Torpedo, Mk23Torpedo, Mk27Torpedo, Mk10TorpedoFleetBoat AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL,0,0.1,0,0.1,1,small malfunction,0,0,NULL,0.1,0.3,20 DamageDescription2= NULL,0.1,0.3,0.1,0.2,1,significant malfunction,0,0,NULL,0.3,0.3,160 DamageDescription3= NULL,0.3,0.5,0,0,1,severe malfunction,0,0,NULL,0.5,0.3,480 DamageDescription4= NULL,0.5,1,0,0,1,equipment unserviceable,0,0,NULL,1,2,216000 [Weapon 9] ID= DecoyLaunchTube NameDisplayable= Signal Ejector FunctionalType= WpDecoy WeaponInterval= 1920-12-01, 1945-12-01 WeaponSlotType= USDecoyLaunchers AmmoTypesAccepted= BubbleGenerator, SignalFlare, FakeScopeHead AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= BoldType3 Hitpoints= 100 DamageDescription1= NULL,0,0.1,0,0.1,1,small malfunction,0,0,NULL,0.1,0.3,20 DamageDescription2= NULL,0.1,0.3,0.1,0.2,1,significant malfunction,0,0,NULL,0.3,0.3,160 DamageDescription3= NULL,0.3,0.5,0,0,1,severe malfunction,0,0,NULL,0.5,0.3,480 DamageDescription4= NULL,0.5,1,0,0,1,equipment unserviceable,0,0,NULL,1,2,216000 [Weapon 10] ID= 50calSingleUS NameDisplayable= 50-caliber Machine Gun FunctionalType= WpFlak WeaponInterval= 1930-12-01, 1945-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 50calAPUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 100 LeadersSlots=0 WeaponCrewMembersSlots= 3 ExternalLinkName3D= 12mm_Browning_soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 11] ID= TorpedoTube21inOldUS NameDisplayable= 21-inch Torpedo Tube FunctionalType= WpTorpedoTube WeaponInterval= NULL, NULL WeaponSlotType= TorpedoTube AmmoTypesAccepted= Mk10Torpedo AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL,0,0.1,0,0.1,1,small malfunction,0,0,NULL,0.1,0.3,20 DamageDescription2= NULL,0.1,0.3,0.1,0.2,1,significant malfunction,0,0,NULL,0.3,0.3,160 DamageDescription3= NULL,0.3,0.5,0,0,1,severe malfunction,0,0,NULL,0.5,0.3,480 DamageDescription4= NULL,0.5,1,0,0,1,equipment unserviceable,0,0,NULL,1,2,216000 [Weapon 12] ID= 20mmSingleUSFore NameDisplayable= 20 mm Machine Gun (Fore Mount) FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 20mmHEUS AmmoTypeLoaded= NULL ;Needed as a save info on the current state of the submarine AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 60 LeadersSlots=0 WeaponCrewMembersSlots= 3 ExternalLinkName3D= 20mm_single_soclu_fore Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 13] ID= 20mmTwinUSFore NameDisplayable= Twin 20 mm Machine Gun (Fore Mount) FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 20mmHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 120 LeadersSlots=0 WeaponCrewMembersSlots= 3 ExternalLinkName3D= 20mm_Twin_soclu_fore Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 14] ID= 40mmSingleUSFore NameDisplayable= 40 mm Machine Gun (Fore Mount) FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 40mmHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 4 LeadersSlots=0 WeaponCrewMembersSlots= 3 ExternalLinkName3D= 40mm_Single_soclu_fore Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 15] ID= 3in50calUSFore NameDisplayable= 3 Inch-50 Caliber Gun (Fore Mount) FunctionalType= WpCannon WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 3inHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 6 ExternalLinkName3D= 3_50_Soclu_fore Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 16] ID= 4in50calUSFore NameDisplayable= 4 Inch-50 Caliber Gun (Fore Mount) FunctionalType= WpCannon WeaponInterval= NULL, NULL WeaponSlotType= NULL AmmoTypesAccepted= 4inHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 6 ExternalLinkName3D= 4_50_soclu_fore Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 [Weapon 17] ID= 5in25calUSFore NameDisplayable= 5 Inch-25 Caliber Gun (Fore Mount) FunctionalType= WpCannon WeaponInterval= 1944-01-15, 1945-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 5inHEUS, 5inAAUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 6 ExternalLinkName3D= 5_25_soclu_fore Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 ;************ The End ************ [Weapon 18] ID= 5in51calUSAft NameDisplayable= 5 Inch-51 Caliber Gun (Aft Mount) FunctionalType= WpCannon WeaponInterval= NULL, NULL WeaponSlotType= NULL AmmoTypesAccepted= 5inHEUS, 5inAAUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 6 ExternalLinkName3D= 5_51_soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0.2, 0.4, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 1 DamageDescription3= NULL, 0.4, 0.6, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 24 DamageDescription4= NULL, 0.6, 1, 0, 0, 1, Unserviceable Gun, 0, 0, NULL, 1, 2, 500 Code:
; ; Weapon Functional Types ; ; FunctionalType= WpFlak ; FunctionalType= WpCannon ; FunctionalType= WpTorpedoTube ; FunctionalType= WpDecoy [Weapon 1] ID= 20mmSingleUS NameDisplayable= Single 20mm AA Gun FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 20mmAPUS AmmoTypeLoaded= NULL ;Needed as a save info on the current state of the submarine AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 60 LeadersSlots=0 WeaponCrewMembersSlots= 1 ExternalLinkName3D= 20mm_single_soclu Hitpoints= 100 ;DamageDescription1= Taken_DamageType, MinDamage, MaxDamage, MinMaintenance, MaxMaintenance, chancefactor, Message, Spawned_damage_HP, Spawned_damage_AP, Spawned_Damage_Type, EfficiencyReduction, repair_skill, repairtime_in_hours DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 2] ID= 20mmTwinUS NameDisplayable= Twin 20mm AA Gun FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 20mmAPUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 120 LeadersSlots=0 WeaponCrewMembersSlots= 1 ExternalLinkName3D= 20mm_Twin_soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 3] ID= 40mmSingleUS NameDisplayable= Single 40mm AA Gun FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 40mmAPUS, 40mmHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 4 LeadersSlots=0 WeaponCrewMembersSlots= 2 ExternalLinkName3D= 40mm_Single_soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 4] ID= 40mmTwinUS NameDisplayable= Twin 40mm AA Gun FunctionalType= WpFlak WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 40mmAPUS, 40mmHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 8 LeadersSlots=0 WeaponCrewMembersSlots= 2 ExternalLinkName3D= 40mm_Twin_soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 5] ID= 3in50calUS NameDisplayable= 3"/50 Caliber Cannon FunctionalType= WpCannon WeaponInterval= 1941-12-01, 1942-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 3inAPUS, 3inHEUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 2 ExternalLinkName3D= 3_50_Soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 6] ID= 4in50calUS NameDisplayable= 4"/50 Caliber Cannon FunctionalType= WpCannon WeaponInterval= NULL, NULL WeaponSlotType= NULL AmmoTypesAccepted= 4inAPUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 2 ExternalLinkName3D= 4_50_soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 7] ID= 5in25calUS NameDisplayable= 5"/25 Caliber Cannon FunctionalType= WpCannon WeaponInterval= 1944-01-15, 1945-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 5inHEUS, 5inAAUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 2 ExternalLinkName3D= 5_25_soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 8] ID= TorpedoTube21inUS NameDisplayable= 21" Torpedo Tube FunctionalType= WpTorpedoTube WeaponInterval= 1930-12-01, 1946-12-01 WeaponSlotType= TorpedoTube AmmoTypesAccepted= Mk14Torpedo, Mk16Torpedo, Mk18Torpedo, Mk23Torpedo, Mk27Torpedo, Mk10Torpedo AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 9] ID= DecoyLaunchTube NameDisplayable= Decoy Launcher FunctionalType= WpDecoy WeaponInterval= 1920-12-01, 1945-12-01 WeaponSlotType= USDecoyLaunchers AmmoTypesAccepted= BubbleGenerator, SignalFlare, FakeScopeHead AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= BoldType3 Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 10] ID= 50calSingleUS NameDisplayable= Single .50 cal Machine Gun FunctionalType= WpFlak WeaponInterval= 1930-12-01, 1945-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 50calAPUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 100 LeadersSlots=0 WeaponCrewMembersSlots= 1 ExternalLinkName3D= 12mm_Browning_soclu Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun [Weapon 11] ID= TorpedoTube21inOldUS NameDisplayable= 21" Torpedo Tube FunctionalType= WpTorpedoTube WeaponInterval= NULL, NULL WeaponSlotType= TorpedoTube AmmoTypesAccepted= Mk10Torpedo AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=0 WeaponCrewMembersSlots= 0 ExternalLinkName3D= NULL Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun ;************************************************* ********************************* ;Addition for Narwhal DG ;************************************************* ********************************* [Weapon 12] ID= 6inNarwhal NameDisplayable= 6"/50 Caliber Cannon FunctionalType= WpCannon WeaponInterval= 1941-01-15, 1945-12-01 WeaponSlotType= NULL AmmoTypesAccepted= 6inHEUS, 6inAPUS AmmoTypeLoaded= NULL AmmoMagazineRemaining= 0 ;Not used AmmoMagazineSize= 1 LeadersSlots=1 WeaponCrewMembersSlots= 2 ExternalLinkName3D= Narwhal_soclu_fore Hitpoints= 100 DamageDescription1= NULL, 0, 0.2, 0, 1, 1, Jam, 0, 0, NULL, 1, 0.3, 0.2 DamageDescription2= NULL, 0, 1, 0, 0.5, 1, Chamber Explosion, 50, 5, NULL, 1, 2, 10 ;skill over 1 for unserviceable/destroyed gun ;************ The End ************ |
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#10 |
Gefallen Engel U-666
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yyzBegonia!
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__________________
"Only two things are infinite; The Universe and human squirrelyness?!! |
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#11 |
Pacific Thunder
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Thank you, very clever what they did. The biggest problem then is no sound.
Library\USSubParts needs to be opened with the S3D tool that I'm no expert with it. I checked James Nix's profile and it says his favorite is SH4 (good news) and his last post was 12-04-2016 - he is still active, plus he is a supporter of Subsim. Maybe he is on Christmas break or something. You could message him and ask if he would help. Some step is missing not to have the gun sounds and he might know the answer. Just click his name and click send a message. It is worth a try. Art |
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