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Old 10-28-16, 05:02 PM   #1
PL_Cmd_Jacek
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Default Battle Report - 2 Subs vs 2 Subs

Today we played a simple scenario for four players



The goal was to sink at least 2 subs that would appeared somewhere between our position or kill an opposite team. So me and Ghostdog on Akulas versus NeverDrinkBleach and Ice the Dice on Seawolfs.

Our beginning positions were at the edge of the circle. Quite quickly I got first contact.



I was tracking them, trying to get as many information as possible



I was not sure what kind of contacts were shown on the map. Fishing boat ? Enemy subs ? Seawolfs ? Finally I managed to identify them. One US sub, and two Chinese: Han and Song



I attacked the US sub, having hope that she would be one of the Seawolfs. I launched 4 Sizzlers ASW set as passive. And one of them killed ... a Rubis.



Good. One point for us. Next I started to track the Song. With help of Ghostdog, we triangulated the position of the enemy and confirmed the range. So I fired another pair of Sizzlers.



Successfully. After a long while, the Song has been sunk.



Therefore we got a second score and win a battle.



At the replay, I looked at the position of all submarines. I was wondering, why Seawolfs, did not attack subs, when they were so close to them.



Thanks to that, we were able to detect and sink the targets.

Thanks all of you for the game. See you next time.

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Old 10-29-16, 03:32 AM   #2
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Sizzlers are amazing...they give a big advantage against far targets.
Wow, you heard S1 at almost 30NM...Was S1 in silent running?

Good approach and good battle man!
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Old 10-29-16, 04:50 AM   #3
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Song and Han went at different speed. At the beginning between 7-10 kts. They changed courses, and sometimes they did speeding. Generally they were under a layer. I was above, but my TA was placed below.

As you can see on the narrowband screen, they were quite visible. Even Rubis, with her speed of 3 kts. I think that sound characteristic for this mission was very favorable to players.

On the other hand, for the first time I practiced different settings for Sizzlers: passive vs active and search above/below a layer.
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Old 10-29-16, 06:51 AM   #4
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Quote:
Originally Posted by PL_Cmd_Jacek View Post

On the other hand, for the first time I practiced different settings for Sizzlers: passive vs active and search above/below a layer.
How can you setting depth for sizzlers? I can only set bearing and distance...
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Old 10-29-16, 07:03 AM   #5
PL_Cmd_Jacek
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Quote:
Originally Posted by Italian Captain View Post
How can you setting depth for sizzlers? I can only set bearing and distance...
It's described in RA wepon info file:

Quote:
Originally Posted by RA Manual
MODE PRESETS:

The torpedo can be nominated by the player in the following modes of search:

Active mode, search under a layer.

Program a Subroc Missile by such preset:

Run To Enable: 00010

Two last digits (Red), represent a distance of a throw of a chute – 10 nmi. (Or as it is necessary)

Third figure of the category (Blue) - will code a mode.

Active mode, search above a layer.

Run To Enable: 00110

Passive mode, search under a layer.

Run To Enable: 00210

Passive mode, search above a layer.

Run To Enable: 00310

* - All User Subrocs with Torpedo Payload, in RA Add-on, are supplied with this option.
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Old 10-29-16, 11:23 AM   #6
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I should have to read the manual...
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Old 10-29-16, 11:41 PM   #7
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I have no valid excuse for not firing! Too much patience if anything.
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Old 10-30-16, 01:34 AM   #8
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NeverDrinkBleach!
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Old 10-30-16, 08:33 AM   #9
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Welcome to Kilmarnock NDB
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Old 10-30-16, 01:29 PM   #10
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Thank you all! Been lurking for years
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