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#1 |
Girt by Sea
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Hi guys,
Sorry if this has been covered before. For some reason, I'm getting mini 'lock-ups' in a map I've made. Usually this is time-acceleration linked. It's not a crazily detailed map - and very little traffic is included in the mission - and this has never happened before. For some reason, I'm getting micro 'lock-ups' when the game stalls (sub's screw stops turning/sonar stops streaming) before it goes again. Do you guys know the cause? *EDIT* Just tested another map (with more traffic/labels) - all works fine...this is weird! ![]() Cheers Stew Last edited by Stewy1; 08-17-16 at 03:54 AM. |
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#2 |
Good Hunting!
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When I've experienced this issue, it's usually been something with the map. There's a debug console I'm currently searching for on how to access to try and aid in this solving this situation. Usually for me, it has happened with too much traffic, but this is an interesting case.
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#3 |
Girt by Sea
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Thanks a lot Chazly for the info. I've deleted all of the scripts and triggers and it seems to work fine now.
Thanks for your help with this. ![]() Stew |
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